Home > holiday, Paizo, Pathfinder, Pregens, RPGs > Santa Claus Is Coming To Town!

Santa Claus Is Coming To Town!

December 25, 2012
The jolly old elf is making his rounds tonight and I began to wonder…  What would St. Nick look like as a Pathfinder player character?  What if he had joined the Pathfinder Society?  Check out the stat block below to see an interpretation of Kris Kringle as a Pathfinder Society legal character.  How close is this to your vision of Santa?  Would you go a different route and do something completely different (race, class, etc.)?
Let me know what you think and feel free to comment!  Merry Christmas!
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Santa Claus (aka St. Nick, Kris Kringle)
Male Elf Grand Lodge Wizard (Spellbinder) 1
LG Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 8 (1d6+1)
Fort +1, Ref +2, Will +3; +4 trait bonus vs. cold environments, +1 trait bonus vs. cold
Immune sleep; Resist cold 5
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Offense
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Speed 20 ft.
Spell-Like Abilities Comprehend Languages (1/day), Detect Magic (1/day), Detect Poison (1/day), Read Magic (1/day)
Wizard (Spellbinder) Spells Prepared (CL1):
1 (2/day) Mage Armor, Icicle Dagger, Vanish
0 (at will) Ghost Sound (DC 13), Resistance, Prestidigitation (DC 13)
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Statistics
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Str 14, Dex 14, Con 12, Int 16, Wis 12, Cha 11
Base Atk +0; CMB +2; CMD 14
Feats Bloatmage Initiate (Conjuration), Spell Focus (Conjuration)
Traits Frostborn, Improvisational Equipment
Skills Acrobatics -1 (-5 jump), Climb -1, Craft (Toys) +7, Escape Artist -1, Fly -1, Knowledge (arcana) +7, Knowledge (engineering) +7, Linguistics +7, Perception +3, Ride -1, Spellcraft +7, Stealth -1, Swim -1
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane focus, create gear (1 lbs.) (6/day), opposition schools (evocation, transmutation), specialized
schools (creation), spell bond (vanish), summoner’s charm (+1 rds)
Other Gear Cold weather outfit, Artisan’s Tools (Craft Toys), Holly and mistletoe, Pathfinder’s kit, Pony, Sleigh (empty), 3 GP
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bloatmage Initiate (Conjuration) +1 caster level with a specific school of spells. Always considered to have a medium load.
Comprehend Languages (Envoy) (1/day) (Sp) with Intelligence 11+, cast Comprehend Languages once per day.
Create Gear (1 lbs.) (6/day) (Su) Create spell, simple objects that will fade away in 1 minute (or 1r after they leave your possession).
Creation Associated School: Conjuration
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Detect Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities – Sleep You are immune to magic sleep effects.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Frostborn You gain a +4 trait bonus on any saving throws made to resist the effects of cold environments, as well as a +1 trait bonus on all saving throws against cold effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Read Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Spell Bond (Vanish) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner’s Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
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Categories: holiday, Paizo, Pathfinder, Pregens, RPGs
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