Santa Claus Is Coming To Town!
December 25, 2012
The jolly old elf is making his rounds tonight and I began to wonder… What would St. Nick look like as a Pathfinder player character? What if he had joined the Pathfinder Society? Check out the stat block below to see an interpretation of Kris Kringle as a Pathfinder Society legal character. How close is this to your vision of Santa? Would you go a different route and do something completely different (race, class, etc.)?
Let me know what you think and feel free to comment! Merry Christmas!
Santa Claus (aka St. Nick, Kris Kringle)
Male Elf Grand Lodge Wizard (Spellbinder) 1
LG Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 8 (1d6+1)
Fort +1, Ref +2, Will +3; +4 trait bonus vs. cold environments, +1 trait bonus vs. cold
Immune sleep; Resist cold 5
Speed 20 ft.
Spell-Like Abilities Comprehend Languages (1/day), Detect Magic (1/day), Detect Poison (1/day), Read Magic (1/day)
Wizard (Spellbinder) Spells Prepared (CL1):
1 (2/day) Mage Armor, Icicle Dagger, Vanish
0 (at will) Ghost Sound (DC 13), Resistance, Prestidigitation (DC 13)
Str 14, Dex 14, Con 12, Int 16, Wis 12, Cha 11
Base Atk +0; CMB +2; CMD 14
Feats Bloatmage Initiate (Conjuration), Spell Focus (Conjuration)
Traits Frostborn, Improvisational Equipment
Skills Acrobatics -1 (-5 jump), Climb -1, Craft (Toys) +7, Escape Artist -1, Fly -1, Knowledge (arcana) +7, Knowledge (engineering) +7, Linguistics +7, Perception +3, Ride -1, Spellcraft +7, Stealth -1, Swim -1
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane focus, create gear (1 lbs.) (6/day), opposition schools (evocation, transmutation), specialized
schools (creation), spell bond (vanish), summoner’s charm (+1 rds)
Other Gear Cold weather outfit, Artisan’s Tools (Craft Toys), Holly and mistletoe, Pathfinder’s kit, Pony, Sleigh (empty), 3 GP
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bloatmage Initiate (Conjuration) +1 caster level with a specific school of spells. Always considered to have a medium load.
Comprehend Languages (Envoy) (1/day) (Sp) with Intelligence 11+, cast Comprehend Languages once per day.
Create Gear (1 lbs.) (6/day) (Su) Create spell, simple objects that will fade away in 1 minute (or 1r after they leave your possession).
Creation Associated School: Conjuration
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Detect Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities – Sleep You are immune to magic sleep effects.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Frostborn You gain a +4 trait bonus on any saving throws made to resist the effects of cold environments, as well as a +1 trait bonus on all saving throws against cold effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Read Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Spell Bond (Vanish) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner’s Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Transmutation You must spend 2 slots to cast spells from the Transmutation school.