What if Batman was a Pathfinder
Often players use heroic archetypes or existing characters from pop culture as inspiration for their PCs. Recently I was looking over the Ninja class for Pathfinder, and it struck me as a pretty good fit for a Batman-like character. I don’t pretend this is an original or new concept, in fact it is the subject of a healthy debate on the Paizo forums. This is my take.
This will be a Pathfinder Society legal 20-point build. Originally I was working on combining a Druid (Bat Shaman)/Ninja combo, but in the end I really like the feel of Druid/Monk/Ninja. See if you agree:
THE DARK KNIGHT — CR 3
Human Druid (Bat Shaman)1/Monk 1/Ninja 2
Medium humanoid (Human)
Init +4 Senses darkvision 60ft.; Perception +5
Defense
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 Wis)
HP 25 (4d8+2)
Fort +4 Ref +10 Will +5
Defensive Abilities Sudden Shift (4/day)
Offense
Speed 30ft
Melee Unarmed Strike +6 (1d6+2)
Flurry of Blows +5/+5 (d6+2)
Ranged Batarang (as Mwk Boomerang) +6 (1d6+2)
Special Attacks Flurry of Blows, Stunning Fist (1/day DC 13)
Druid Spells Prepared (CL 1st; concentration +2)
1st – Disguise Self, Jump, Damp Powder (DC 12)
0 (at-will) – Resistance, Detect Magic, Detect Poison
Domain Deception
Tactics
During Combat Batman uses Stealth to close within melee, then pummels foes with Flurry of Blows. If they try and run, they get the Batarang.
Statistics
Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD +18
Feats Improved Unarmed Strike, Combat Reflexes, Exotic Weapon Proficiency (Boomerang), Weapon Finesse, Weapon Focus (unarmed strike), Stunning Fist, Traits: Deft Dodger, Charming
Skills Acrobatics +8, Appraise +4, Bluff +6, Climb +6, Diplomacy +6, Disable Device +8, Disguise +6, Escape Artist +8, Fly +8, Handle Animal +6, Heal +5, Intimidate +6, Knowledge: Geography, History, Local, Nobility, Religion +4, Knowledge Nature +6, Linguistics +4, Perception +5, Ride +8, Sense Motive +5, Sleight of Hand +8, Spellcraft +4, Stealth +8, Survival +7, Swim +6
Languages Common, Druidic, Sylvan
SQ Ki Pool (3 points, magic), Poison Use, Sneak Atk 1d6, Sudden Shift (4/day), Wild Empathy +3

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