Using video games as inspiration or research – naval weapons
The guys at Skyland Games do not live in an analog bubble. We play video games, just like a huge percentage of the gaming population. Some people feel like 4e plays like a video game already, and some think that’s awesome. We love games of all types, we just generally choose to blog about RPGs and Board Games. That being said, the two do not have to live completely separate compartments in our brains. Many of you won’t be reading this article for a few weeks, because your every spare minute is dedicated to Skyrim. Having seen the immersive awesomeness therein, I completely understand. See you in a few months. That being said, you can mine Skyrim and other games for character concepts or adventure seeds.
In my particular case, I just started playing Sid Meier’s Pirates! over the weekend. This dovetails nicely with our newly launched pirates campaign, and has provided a wealth of ideas and adventure seeds. The main plot of Sid Meier’s Pirates! is that your family has been unjustly held against their will. As the young scion of your family, you manage to elude capture and must seek out your family and become the most renowned pirate in the Caribbean! The game itself is set during the golden age of pirates in the 17th century. This is generally much later than most fantasy RPGs are played in terms of available technology, but with a few house rules, just about anything can be used.
There was some debate as to whether our ship in our pirates campaign had cannons and whether gunpowder weapons would be used at all. As it turns out, in the first session our ship went through a portal that tore it in half, ship-wrecking the party and what remains of the crew on an island. Kind of a moot point for now. That being said, who knows where that portal took us, and what technology is available where ever our party ended up? If we do end up using cannons and gunpowder, Pirates! has some interesting special weapons that could be used in ship to ship combat.
First up, Chain-shot. Chain-shot is a naval weapon used to damage particularly masts and sails to slow an enemy ship down. Two smaller than average cannon balls linked with a section of chain are loaded in to a single cannon. When fired the chain spreads out and can do massive damage to rigging, sails, and masts. In the video game, its used to disable ships so that they can be easily boarded. Usually once all the masts have been taken down, the ship surrenders, leaving the precious cargo intact.
Secondly, Grapeshot. Grapeshot is an anti-personnel load that essentially turns a cannon into a giant shotgun. This weapon is formed with a small canvas bag filled with smaller, maybe musket-sized balls. Grapeshot doesn’t to much to sink a ship, but puts a hurt on the crew, most of whom would be above decks during a battle.
Look for these special weapons to be stat-ed out for 4e once we get our naval battle system up and running.