Home > Reviews, RPGs > So Many Great Systems – So Little Time – Pt. 2 – Leverage

So Many Great Systems – So Little Time – Pt. 2 – Leverage

December 7, 2011

This is the second installment of my series on games I would love to play if I only had the time. My introduction to the Leverage RPG was from Dave “The Game” Chalker’s review on Critical Hits. I had never heard of the TV show, and certainly had no idea Margaret Weis Productions had released an RPG based on their Cortex System.

Leverage is a show on TNT which essentially is an episodic Ocean’s Eleven with a Robin Hood twist. The main characters are thieves and con-artists that help the down-trodden and those who have no one else to turn to. Typically this involves meeting the client, forming the plan, and dealing with complications as the job plays out. Its a great show, and I’m sure it’s a really fun RPG.

One thing that really seems unique for an RPG, but true to the show, is the lack of overt combat. There is one class, the Hitter, that excels in physical challenges, but in most situations it will take teamwork and a lot of improvisation on the part of both players and the referee (or in this case “fixer”).

Another mechanic I really enjoy in this system is the absence of stats on the character sheet. Instead of “rolling” up a character, your character has strengths in different skills represented by which die you roll when that skill is tested. The higher the roll the better. For instance, if you want to be the Hacker on the team, you’d put a d10 in your hacker skill. Your secondary skill, maybe thief, would get a d8. Average skills get a d6, and your weakness gets a d4. Complications (things that come up that make a job harder, say some NPC recognizes someone on the team) arise anytime someone rolls a one. There are a bunch of other great mechanics like plot points, and distinctions. I recommend watching the show, and picking up the game! If you can ever find the time to play it…

Here is Part One of our series if you missed it.

Tomorrow: Technoir

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  1. December 9, 2011 at 11:59 am
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