Pathfinder Society – Organized can be awesome!
I played Pathfinder for the first time on Saturday, and had a blast. Scott, (the Skyland Games guy who brought you Fog of War and his distaste for fire giants) called me up and let me know that one of our Friendly Local Game Stores was hosting a Pathfinder organized play night. My previous experience with organized play was Living Forgotten Realms which I personally didn’t really enjoy, but a lot of people in the gaming community are raving about the Pathfinder beginner box, so I decided I’d see what this was all about.
The short review of it is that it was excellent, do yourself a favor and seek out the nearest game.
For the long review read on: It was a first level adventure, and we had a party of five Pathfinders. In organized play, the PCs are part of the Pathfinder Society, which to me, seemed a bit like a bounty hunter organization. The reason the party is thrown together is they are charged with a mission by a venture-captain. The captain charges the group with a task, and gives them some information to track down an artifact. Boiler-plate RPG adventure so far. However, in Pathfinder organized play, when you create your PC you also choose one of ten factions. Factions tend to be from different geographic locations and kingdoms, and have their own motivations. At the beginning of the adventure, we were each handed a faction mission that we had to try and achieve during play. Doing so gains your PC prestige, which unlocks boons and bonuses as the season progresses.
The idea of each faction having its own mission within the mission provided a lot of interesting moments, and encouraged role-playing and engagement in the scenario. For example, I was playing the pre-generated scimitar-weilding cleric Kyra. We encountered an abandoned logging outpost and were immediately set upon by beast-men. I started carving them up, when Scott’s character, a halfling paladin from a different faction then mine, told me to spare them as they were acting against there will and were innocent loggers changed by a dark ritual. Of course, that was a lot to get out in the middle of a fight, so by that time I had one cut open at my feet. Being the cleric, I spent a turn stabilizing and healing him before jumping back in the fray.
My faction’s mission was to plant a note in the evil druid’s lair to make other druid enclaves turn against this one, once the note was found. Not as involved as Scott’s but it earned me some Prestige points. Almost every PC in our party was part of a different faction, so we were all looking for different opportunities during the session. It really added a lot to it.
Beyond that, it was my first time playing Pathfinder or 3.5, and some of the rules were nuanced in ways I couldn’t have anticipated coming from DnD 4e, but a lot of the skills translate easily. I’m one of those that missed out on 3rd edition entirely, growing up playing basic DnD, then AD&D 2E, then picking it back up when 4th edition came out. Granted, it was 1st level play, so combat was fairly simple, quick and deadly, but if Saturday night was any indication, I’ll be playing a lot more Pathfinder in the future. Go find a game! You’ll be glad you did.