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Advanced Players Guide – Paizo provides the 5e roadmap #dndnext

January 11, 2012

A lot of the 5e #dndnext buzz centers around the community playtest and modular aspects of the next edition of Dungeons and Dragons. Paizo has provided a pretty clear roadmap for Wizards to follow on both counts. The Pathfinder Alpha and Beta tests provided invaluable guidance in creating a game a lot of people have enjoyed. Paizo has created a Core Rulebook which contains everything you need to play for 20 levels of several classes and races, including Spells, Combat, Gear, and GM sections among others. On top of that, they’ve expanded the game with optional books like the Gamemastery Guide, Ultimate Magic, Ultimate Combat, and the Advanced Players Guide.

While adding optional books to augment the core game is hardly a new concept, Paizo has done well with their offerings; especially with the Advanced Players Guide. This book introduces six new 20-level classes, variations on bonuses and features of existing races and classes, and a host of new feats and equipment that provides a lot of value.

In our recent Beginner Box game, our Alchemist (a class presented in the Advanced Players Guide) decided since he was throwing bombs he would buy earplugs for 3 copper. This lead to a pretty funny moment in which the Paladin tried to tell him something in character. He said, “What?” and threw his bomb anyway, missed, and caught all his allies in the explosion. Worth every copper.

Also presented in this book are traits, which have sometimes been described as “half-feats.” They are very similar to “background benefits” in 4e. These are used in society play, and generally provide a minimal skill or stat bonus, but can add a little flavor to your character through basic, racial, campaign, regional, or religious traits.

If you’re new to Pathfinder, the Core Rules might be enough to chew on for awhile. When you’re ready to expand your game, the Advanced Players Guide is a solid choice.

Pros: New classes, New options for Core races and classes, lots of cool equipment

Cons: Not a lot of Golarion-specific information

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  1. January 11, 2012 at 11:13 am

    I actually liked the lack of Golarion content. I don’t use Pathfinder for Golarion (although it is a great campaign setting) and would have felt a little worse about the product had it spent precious space on material I wouldn’t get to run.

    That having been said, some more Golarion mechanics, like traits, would have been fine. Those things are easy to redress. I would think that those would be in the campaign setting book though, which I do not have.

    Also, I love the connection you make to 5th Edition. It is hard to imagine that Wizards wasn’t watching the Pathfinder betas; I think you are right on the money. Paizo has proven that open betas for roleplaying products are a wonderful way to fine-tune the product, generate and keep market interest, all without damaging sales.

    • January 11, 2012 at 11:19 am

      Thanks for the comment! I can certainly appreciate that not everyone is going to use Golarion. Quite frankly, I was having trouble coming up with cons for this book. If you’re a Pathfinder fan, I would strongly recommend picking it up!

  2. January 11, 2012 at 4:47 pm

    APG rocks. The End.

  1. January 15, 2012 at 8:03 am
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