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Munchkin – Review

February 10, 2012

If you’re fortunate enough to have a regular weekly game night, there will be the occasional schedule conflict or illness that prevents someone in the group from attending. Do you cancel, play their character for them, or try something completely different?

Munchkin is the perfect light-hearted diversion for those who want a humorous, satirical look at the traditional dungeon crawl. Unlike D&D, munchkin is competitive in which players have the option to help each other out, but the ultimate goal is to be the first player to reach 10th level.

You gain levels by defeating monsters. Combat couldn’t be easier. Your hero can only defeat monsters that are less than your hero’s current level plus any equipment bonuses you may have picked up. There are items like swords and armor that give you bonuses all the time, and consumables like magic missile that give you a one-time bonus. If your number is higher than the monster’s level, you win and get to draw treasure cards and advance one level. Other cards curse players and cause some kind of restriction, or reduce their level.

Classes and races are randomly drawn as the game progresses. Each player starts out as a human with no class (nyuk, nyuk). The classes and races have different advantages, and some of the equipment can only be used by a certain race or class.

The game has been around for over a decade now, and has tons of expansions of both the core game, as well as different genres. They’re all compatible with each other and can make some truly hilarious combinations. If you’ve never played and want to give it a try, I’d recommend the original. It’s a classic!

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