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We won D&D

April 13, 2012

I forgot to mention we totally killed Tiamat the other day. I got a little too excited about DCCRPG. I’ve been playing the Scales of War 4e adventure path for about two years now, and on Monday we completed it. PLOT SPOILERS AHEAD. The last module was an assault on Tiamat’s fortress, complete with slaying pregnant brood mother dragons on our quest to confront her in her scrying chamber.

At this point we had been through 20 levels together. We started at 10th, and playing consistently almost every week, it still took us more than two years to reach level 30. After the final battle we talked about all the characters and climactic and memorable battles we had throughout the campaign. Unfortunately, I felt the actual battle with Tiamat wasn’t one of them. This was no fault of our excellent DM, but mostly the fault of epic play being ridiculous. By the time we reached 30th level, we were so powerful it was pretty much impossible to threaten us. Many of us had chosen powers that would allow us to come back if we were dropped to zero hit-points. I don’t think any of us had to use them. Ever.

Don’t get me wrong, we had some great times. Honestly, I probably built it up too much in my head. Despite that, there are some questions that remain: Previously, Bahamut, the Platinum Dragon, Lord of Justice and everything Good, had been slain. Luckily, we were traveling with this girl, that happened to be his phylactery/horcrux, so we were able to resurrect Bahamut. What prevents Tiamat from having something similar, and furthermore, wouldn’t she need to come back to preserve the balance? There was a bit of box text explaining how greed had been extinguished from the world, but if that was true, wouldn’t the world turn in to some hippy-dippy commune? I mean, a lot of greed is bad, but it can be a motivator, and is certainly an agent of change. It seemed a bit anti-climactic, at what should have been the most climactic event ever. Also, there was this big concern when Bahamut was slain that the balance of power was all out of wack. No mention of that when we defeated the Queen of Darkness. At the same time, how do you wrap up a muli-year campaign and make it a satisfying ending? Here is what I would have done:

“With the final head taking it’s last shuddering breath, the massive five-headed form of the Goddess of Greed collapses. In a shimmer of black fire, the huge carcass burned away to reveal the crumpled form of a bruised and bloodied raven-haired woman. In a shimmer of radiance, Bahamut, in the form of a wizened old man in white robes steps through one of the scrying portals. He smiles kindly at the heroes as he stoops to pick up the battered form of Tiamat. ‘Dear, dear sister. We can finally be together again.’

In a blinding prismatic flash of color, the forms merge and grow into a dragon that looks as if it was made of starlight, it’s skin a swirling mass of ever-shifting colors. ‘I am Io, the beginning, the end, the all. You have done well in reuniting my spirit. I shall guard the balance of creation henceforth. If you wish, you may join me at my side as my exarchs. Thank you for what you have done. You have earned a well deserved rest. However, there is much to be done to maintain the balance. Will you join me?”

Bam. Epic.

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  1. April 13, 2012 at 4:45 pm

    WE DID IT TOO!!!!! My post goes live on Monday from our battle. Sorry the finale didn’t have the pop you were hoping for. Ours was a blast! I modified the crap out of the final encounter and I too found the ending to be a bit cheesy so I actually changed it up. Bahamut died for real after Tiamat was destroyed since they are bound together. “In order for one to die, both must fall” kind of thing. My party was legitimately sad after that. 🙂 Great to hear you guys finished up. Any plans for what comes next?

    • April 13, 2012 at 4:52 pm

      Oh nice! Thats a good ending too. I was hoping to hang out with Io myself.

      I think next we’re going to play some board games to take a break, then we’ll probably end up playing some Gamma World, DCCRPG, and eventually the 5E playtest whenever WotC releases it!

      • Seventh Son
        April 13, 2012 at 6:29 pm

        I dig your ending. I always try to write up an epilogue which gives more closure for a group.

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