GeekOut 2012 Report – The Start of Something Big
GeekOut 2012 was a blast, both in the tabletop game room and in the exhibition hall. I wish I would have had time to catch a panel, but I was too busy perfecting my goblin voice for Paizo’s We Be Goblins! There were a ton of artists there (many from the very geek-chic Asheville gallery Za-POW), some toy vendors and lots of people in costume. It certainly wasn’t a huge convention, but it was a great start. Not to mention it was completely free! There are a ton of pictures from the event on MultiverseAVL’s facebook page. It was certainly a great day of gaming, and we saw a lot of new faces around the Pathfinder tables.
After speaking with a few friends who also attended, the one thing that was missing from GeekOut that used to be at fanaticon was a strong showing from comic book shops. There were a few comics to be had, but at fanaticon there was booth after booth and box after box. I’m not as big into comics as I used to be, but that drew a lot of people in, and also brought a lot of costumed cosplayers out. There were plenty of people in costume at GeekOut, but not as many comics. All and all it’s a minor complaint in what otherwise was a very fun event!
In other Skyland Games news, we’ve set sail for the archipelago known as the Shackles! Last night we kicked off our second attempt at a pirates campaign, and if last night was any indication, this is going to be a very memorable run. Last night, our characters were press-ganged in to joining the crew of the Wormwood. Our party is made up of a huge Mwangi Barbarian (Mighty Hoku), a Human Cleric of Besmara (Vernon Blueskye), an Elven Ranger (Falconer, with a parrot as his “falcon,” Yandro Bowfisher), a Varisian/Taldan Rogue (Pirate archetype, you gotta have one in a pirate campaign, right? Tiberius the Brown), and a Druid of the Sea (Jhang Kel-Ket, constrictor animal companion). After working a few days on the ship and sneaking around trying to find some allies and some information, there seems to be two groups on the ship making alliances. Methinks a mutiny is afoot! The captain and his officers are cruel bastards, and I have a feeling if the party rose up against them, we wouldn’t be alone.
So far it’s a really cool story, and we aren’t even through the first module yet. In fact, we only made it through 5 days, of what is supposed to be a 45 day journey! That is, if we can prevent mighty Hoku from eating all the ship’s stores before then. If you like Pathfinder and you haven’t tried an adventure path before, I highly recommend it. The amount of detail and effort that went in to Skull and Shackles is pretty amazing. Our intrepid GM, Michael Jones, has already prepared two binders full of stuff, and that was before we even got together for the first session!
On our weeks when we aren’t sailing the seas, we’ll likely be continuing our exploration of the awesomeness that is Dungeon Crawl Classics RPG. Included with my Gold-Foil Special Edition of the Core Rules was a bonus adventure 66.5 Doom of the Savage Kings. It is crazy awesome and makes me want to buy all of the other modules they have slated to come out this year. Well played Goodman Games, well played.