Obviously WotC took my advice to heart
That, or everybody involved in the playtest of DnDnext secretly wants to be playing Dungeon Crawl Classics RPG. Judging from the most recent Legends and Lore column, players want more options for the fighter than just attacking, like tactical options such as tripping or grappling. I’ve got a crazy idea, (actually Joseph Goodman did): why don’t we allow fighters to try anything they can imagine, and assign a die roll to decide whether they can pull it off. That would encourage both creativity and roleplaying in what traditionally is the easy, if boring role to play. The Warrior Mighty Deed of Arms system does exactly that.
If you’re a Warrior or a Dwarf in DCCRPG, whenever you roll an attack, you roll your deed die. The deed die increases in size as your character levels, making the deed easier to pull off, or its effects more brutal! It also adds to your to hit roll, and damage, making more impressive feats more likely to hit and score a devastating blow. Its a great way to take what could be a very limited class and give it nearly limitless options, which is really a great advantage table top roleplaying has over MMORPGs, and video games in general.
For my next trick, I hope all the play test responders complain about the magic system, and how it just doesn’t feel magical anymore. The way DCCRPG handles magic is truly awesome, and brings back some of the mystery and danger of dealing in forces beyond the knowledge of mere mortals.
I’ve been saying it for months, but hopefully more people are catching on. Want to play an awesome roleplaying game with all the grit and lethality of the old school, but some of the sophistication that comes from decades of experience? Play Dungeon Crawl Classics RPG. Your next edition is waiting for you right now.