Pathfinder Comic Review!!!
Dynamite Comics debuted the Pathfinder comic line this month, and I’ve finally gotten my hands on it. Overall, I like it, but it’s not perfect. Then again, Rise of the Runelords had its own share of issues when it first came out.
I have been known to read Dynamite’s Princess of Mars series and Red Sonja comics, so I’m familiar with what they do. Mainly, that appears to be buying licenses and producing a lot of alternate covers of those same licensed characters. The art quality varies widely in much of the work I’ve read, and violence ranges from medium intensity to stomach churning. They ain’t Marvel, but they have a certain pulpy charm as a producer of comics.
Enter into that playing field Pathfinder. There is a lot to like about this comic. It has a hardcore D&D feel, starting with a goblin fight, rolling into a bar brawl and later a little site based ambush fighting. The iconics play the main characters in the narrative, and we see a little life injected into these characters we see often but hear very little dialog from in Paizo material.
That’s the good stuff. The bad stuff is that we are accustomed to seeing the Pathfinder iconics beautifully rendered. No one is going to be pleased or overly impressed with the illustrations here. Some is just plain bad. See the attached pics for some lower quality sketches. We also see the standard Dynamite gore, which is gratuitous, but within limits. But for the art quality, I’d say this was a big win.
What really pulls this comic out of the fire is some excellent extras. Source book derived Sandpoint stats, along with iconic stat blocks, and an foldout map with a detailed
encounter of Junkers Point from Rise of the Runelords give this some real added value.
Overall, it’s worth picking up and holds a lot of promise. Just give this pilot episode a few months to find its way, and you may see a few stories printed and locales illustrated like your never have imagined.