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Snake Cult – Pathfinder Pregens

July 9, 2013

This month’s group of pregenerated characters are a cult dedicated to the evil snake god Ydersius that has taken their veneration in a much different direction. As young upstart adventurers, they have discovered Ydersius’ message of immortality and have long admired the snake’s power and charm. Since worship of Ydersius is not welcomed by all in the civilized world, they have tried to keep their true identities secret and adopted serpentine nicknames for themselves. They have also taken to wearing black hoods (to emulate Ydersius’ headlessness) and green hued clothing and armor (to emulate a snake’s green body).

Click on a name below to view their character sheet:

Cobra : As the unofficial leader of the cult, Cobra is tough, charismatic and wise. He believes that his devotion to Ydersius will bring the gift of immortality to him and his fellows. Using his contacts within the Sczarni, he wishes to get his fangs deep into the city to expand the cult’s power and reach. (Suggested Advancement: Versatile Channeling (3rd), Boon Companion (5th))

Python : While Cobra is the heart of the cult, Python is the muscle. Hailing from distant Qadira, this half-orc is more comfortable on the streets of civilization than in the wild. Wielding his spiked chain with a masterful prowess, he is more than capable of defending his fellow cultists from disapproving human society. (Suggested Advancement: Two-Handed Weapon Combat Style with Power Attack (2nd), Shield of Swings (3rd), Boon Companion (5th))

Sidewinder : From the dry wildernesses and deserts of Osirion, Sidewinder has long been connected to the serpentine and seems to be on the cusp of discovering how to morph into a snake. He enjoys control over others, whether it be in combat or everyday life.  This half-elf seems more driven than the others and may vie for leadership of the cult if something were to happen to Cobra. (Suggested Advancement: Serpent’s Natural Weapons: Bite (2nd), Natural Spell (3rd), Boon Companion (5th))

Viper : As the smallest of the cult, the gnomish Viper has large coils to fill. Under the advice of his larger totem guide, he has sought out the Grand Lodge in Absalom with his fellows so that he may continue growth in the arcane and study his obsession with poison and snakes. In combat he tends to stay on the defensive; hidden from those who may hurt him. (Suggested Advancement: Boon Companion (3rd), Go Unnoticed (5th))

Anaconda : The only female in this otherwise masculine cult, the nobly-dressed Anaconda is possibly an aristocrat from Taldor temporarily stripped of her title and wealth by her family. Or at least that is what the rest of the cult has surmised. Cobra brought her into the fold after it was discovered that she could summon a creature that they all believe to be an aspect of Ydersius. (Suggested Advancement: Resilient Eidolon (3rd), Extra Evolution (5th))

Behind The Character Sheet : As you can see from the multiple Boon Companion feats, each character in the party will basically have a large-sized constrictor snake or medium-sized poisonous viper at 5th level. I recommend the constrictor because they will be large, have reach and can constrict. Do not forget to make them even more deadly by giving them feats such as Power Attack, Toughness,  and Combat Reflexes.

Last Month’s Article : Eyes of Lamashtu – Cooperative Summoning

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