Worlds Worst Dungeon Crawl Brings Out Players Best Game
Our typical gaming night is Wednesday, which last week fell on new years day. With it being a holiday, some people could make it, some couldn’t, so we were looking for a break from the regular campaigns. Luckily, the PDF of the World’s Worst Dungeon Crawl arrived just in time for Christmas.
For the uninitiated, the World’s Worst Dungeon Crawl was a kickstarter by the Dungeon Bastard to create the most trite, played-out RPG tropes and put them all in one adventure, and still make it AWESOME! In short, he succeeded in spades.
Once I started talking it up in our group, attendance went from “I don’t know if I can make it,” to “Make more pre-gens as we will be packed around the table like a can of dice-rolling sardines!” We ended up with 6 players, but I did make a pre-gen Paladin just in case. As it turned out, no one wanted to play the blind cleric/archer with a 95% chance to hit one of your allies on a miss. Wussies. However, in true D&D style no one wanted to play the cleric, so points for that.
We went over the rules for Badass Hack, which is a simplified version of D&D with some excellent additions. My favorite was the introduction of Shame Points. The idea is to have the players do awesome, badass actions on their turn. They are completely arbitrary, and can be awarded anytime at the GMs discretion. Once a shame point is earned, the player has to roll a d20. If they roll under their current shame point total, they are kicked out of the game! To mitigate this somewhat, a player can assume another player’s shame and add it to their shame score, but the player who just got saved owes the other player BIG TIME.
This, along with the comedic awesomeness of the adventure, kept players focused and trying awesome stuff. It also encouraged good gaming habits. Roll a d12 instead of a d20 on an attack? SHAME POINT. Checking your phone when your initiative comes up? SHAME POINT. Negotiate with orcs instead of cutting a bloody swath through them? SHAME POINT. You get the idea.
Also, the GM can award a 1d6 bonus if an action is particularly awesome. This is called GOING EPIC. A half-orc bard with strings attached to his great-axe leaps from a mine cart while rocking a wailing solo on his axe, buries it into the skull of a kobold as his finale? EPIC.
This kind of carrot/stick approach to RPGs was fantastically effective. It lead to players trying to out-do each other, and look at the map to plan their turn, rather than their character sheet. No fiddly grappling rules, no underwater combat, just epic awesomeness! You want to do something, roll a d20. Was it a particularly fantastic plan? Add a d6 or 3.
We all had an uproariously great time, and as Scott said at the end, “It really has about all the rules you need.” If you didn’t get in on the kickstarter (SHAME POINT) I’m not sure what the Bastard’s plans are for general distribution. If enough people bug him, he may release it on some digital platform like rpgnow.com. In the meantime, if you see this game posted on a schedule for a con near you, sign up, and GO EPIC!