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Review: Ultimate Psionics

March 10, 2014

psionicsOne of the Kickstarters that I had been waiting for excitedly and impatiently was Ultimate Psionics by Dreamscarred Press.  The original Kickstarter back in 2012 was to combine Dreamscarred’s Psionics Unleashed and Psionics Expanded into a single hardcover.  With all of the stretch goals achieved, the book grew even larger with more content that took this book to a level that I was not expecting.  I purposely did not partake in the forums or even read the previous editions because I wanted to be introduced to psionics for the Pathfinder Role-Playing Game in a bold and fresh way.  Psionics have always intrigued me and I backed this one without hesitation.  And I am glad I did.

The content of this book is very informative and provides options for anything that a player may want to play.  The races, classes, skills, feats and powers run from the very simple to the more complex to be used easily by both beginners and experienced players alike.  Advanced options, such as archetypes, alternate racial traits and prestige classes, fit seamlessly with original and psionic character concepts.  Psionic weapons, armors and other items in the equipment chapter provide a few new options for any character, psionic or not.

The only drawback I could see is if you are not prepared for a psionics campaign.  Specifically targeting a player could lead to problems, but on the other hand there has to be ways to counter psionics.  A GM will need to be able to balance that effectively.

Let me just finally say that Ultimate Psionics is a beautiful book.  I was unable to get the full-color version of the book, but the art inside is top notch.  Dreamscarred did a great job with their artist pool and the gorgeous Wayne Reynolds cover ties it all together.

My recommendation?  Buy this book for your Pathfinder campaign.  Do it.

It was during the D&D 4th Edition Encounters season that introduced the Player’s Handbook 3 and I created the infamous Banglor Granitehide, dwarf battlemind.  It was during this time that I met the rest of the Skyland Games fellas.  After the end of the season we decided to keep our adventures going and create a campaign where each of us played a dwarf.  Sort of a bit of nostalgia for me; now back to Banglor.

Banglor Granitehide was a tough son-of-a-dwarf and I longed to convert him into Pathfinder, but there was no real way to do that, until now.  During his adventures in 4th Edition, he was basically untouchable as a battlemind (except for falls from ladders and beholder’s death rays) and even received an Elan body.  Keeping all that in mind I set about re-creating Banglor for Pathfinder.

I decided to go with the Elan race, but take the ‘failed transformation’ alternate trait to signify his origins as a dwarf.  I then chose to go with the Aberrant archetype of the Aegis class to give him the incredible resiliance he was known for.  Finally, I decided to level him to where he could take the Warmind prestige class, which closely matched the Paragon Tier he achieved in 4th Edition.  His character sheets are below; the first is just regular and relaxed, the second is focused and armored up.  I did this all by hand and I only found 2 mistakes (Will save is 1 too high and I think the Power Points are off).  I cannot wait until the Hero Lab files are released!

BanglorGranitehide BanglorGranitehideArmored

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