Leprechaun Init +2, Atk shillelagh +2 melee (1d6); AC 17; HD 3d6; MV 20′; Act 1d20; SP invoke patron (The King of Elfland) at 1d20+5; SV Fort +1, Ref +2, Will +2; AL C. Patron spells: Forest Walk and War Horn of Elfland (caster level 5). Always found with triple treasure.
Leprechauns are small fey creatures in service to The King of Elfland as guardians of His Fey Majesty’s treasures. Typically found at the end of a rainbow in deep forest glades, these seemingly friendly creatures look like small elves wearing green garb and shiny black boots, but are ferocious if confronted — fighting to the death to protect their hoard. Capriciously, however, they do sometimes seek out adventurers to play tricks upon. Even after their defeat, the pernicious magic of Elfland can reach out and curse anyone who steals from the King: the first person to touch any part of a leprechaun’s hoard (which is usually kept in an iron cauldron) will be affected by The King of Elfland’s patron taint (spellcasters roll 1d6, non-spellcasters roll 1d5).
Speaking of Dungeon Crawl Classics (and Goodman Games)… they are currently seeking funding via Kickstarter for next year’s World Tour. In 2013, the “Band” of DCC RPG creative team ran games at different conventions around the country, and fans and GMs were given free swag to support events at local game stores and conventions. There’s a lot of chances to get some cool swag for you and your group as well as games ran by “The Band” and even *drumroll* A WIZARD VAN! Sounds like a great opportunity to increase the play of DCC in your area.