5E & Me
Last week, Scott D wrote his ARTICLE about the pleasant surprise he experienced with the D&D 5TH EDITION STARTER SET. Well, I was there! He was the Dungeon Master and I was actually playing; enjoying it all. (Having been unable to consistantly play RPGs for a little while, it was refreshing to be able to play.)
I will say that I purposefully did not partake in the playtest of 5th edition in the last year or so. First off, I was playing other stuff like Pathfinder and Edge of the Empire and Dungeon Crawl Classics. Secondly, I did not want to be one of those guys to be sitting at the table and say, “Oh, that changed from the second revision? Well, that totally screwed up my strategy.” And finally, I just did not know if I believed in Dungeons & Dragons anymore.
While playing the Starter Set I came to the conclusion that I liked the new edition. It fits right in the middle of everything that is out there right now. You do not have to be a calculus professor to crunch the numbers and you do not have to rely on the dice for every single decision that is made about your character. It fits in between all of that, with, from what I could see, the potential to swing in either direction, depending on your group’s play style. It has easy to understand mechanics and more story-telling opportunities over the long term that could easily entice new players to join the fold.
I jumped at the chance to play because it was so new to me. I had only downloaded the BASIC RULES that day to familiarize myself so I would not slow play down and became hooked (Especially when I got to character creation; more on that later.). See when I play Pathfinder and see the problems that so many have with keeping the rules straight from 3.0 to 3.5 to Pathfinder, it is sometimes a turn off. Especially if it takes 10 minutes to find the correct rule. And then there are the arguments about which edition is better. I was not looking for that; I wanted that fresh RPG feeling. And I think I got it.
Honestly, I was not sure that I believed in Dungeons & Dragons any more. My personal RPG journey did not start like most did in Dungeons & Dragons (I actually started with TMNT), so even when I played it, it was always reluctantly. I went through a tiny bit of AD&D, 3.0 quite heavily and then onto 4th Edition. Now do not get me wrong, I enjoyed the vast majority of my experiences with D&D, but I always felt like there was something out there that had to be better and more fulfilling than the current edition. I know I just played one session of 5th Edition, but it has something about it. I just cannot put my finger on it… yet.
Well, enough of all that sappy, critical thinking mumbo-jumbo. Let us get to the fun stuff! I thought the pre-generated characters in the Starter Set were interesting, but they lacked oomph. They lacked complexity. They lacked… my touch. So I took the bare-bones character creation rules in the free rules set (Those are the only rules available right now; payday cannot come quickly enough for the PLAYER’S HANDBOOK.) and turned them upside down. My first creation attempt was lacking until I decided that there just had to be an entire party created.
I only provided blurbs about each character because I wanted you to get a general sense of who they were but not totally define who they are and how they came together. Every DM and every group would play them differently. And that is why I am liking this 5th Edition of Dungeons & Dragons; definition without definitions.
For your enjoyment:
- Sgt. Carse Youngblood is a young, upstart officer in the king’s army charged with investigating arcane threats to the crown.
- Azure is a somber elf obsessed with exacting revenge on the dark elves; all in the name of Shevarash.
- Bilgar Hilrock is a studious dwarf bent on reviving a university dedicated to dwarven warfare.
- Gilygan Hairyfoot is a tender-hearted Yondalla-loving halfling cobbler who once stood up to a greedy tax collector.
Download their character sheets HERE!