Star Wars – The Bounty Hunter Code
I’m a big fan of both Edge of the Empire and Age of Rebellion, but I have to admit, I’m a bit surprised the sourcebook for the Colonist career came out before the Bounty Hunter. As I was perusing the fantasy/sci-fi section of a bookstore, the Bounty Hunter Code caught my eye. I’ve read a few Star Wars novels, and outside the Timothy Zahn Thrawn trilogy, they are generally not great. Despite this, I picked it up and flipped through it, and low and behold, it is a treasure trove of easily adaptable equipment, mission ideas, and could be a great basis for an ongoing game at an FLGS.
The book is supposed to be a manual that has passed around the bounty hunter community, as such it has “notes” in the margins in different handwriting that provide additional insight on some of the points made in the book. Boba Fett is prominent among them, as well as Greedo, Dengar, Bossk, as well as General Solo once the handbook was seized by the rebels with Slave I orbiting Tatooine. It has full color illustrations and a ragged edge to the pages that gives it a well-worn feel. Apparently there is a special edition that has a case and a Kamino saber dart, but its a lot more money for not a lot more actual product.
There is a wealth of information in here for the Edge game is how it breaks down how to become a bounty hunter, what rules the guild specifies, and the details of how one would find a bounty and how much it would be, depending on the crime. There are also lots of details about what permits and documents the Empire would require, Imperial bounties through the Imperial Office of Criminal Investigation, as well as corporate sector and underworld bounties. It goes into the history of bounty hunting in the galaxy, selection, evaluation, preparation and implementation of a bounty. Further sections detail tactics, equipment and survival techniques, as well as the advantages of being a guild member, rather than an independent hunter.
It could work extremely well for an ongoing, public or living campaign thanks to the concept of a Guild Contractor selecting a hunter for a particular bounty. Also the resources of such a huge organization could provide specialized equipment for the mission (for a price), and the natural progression of more successful hunters being assigned higher profile jobs.
This book can be of great benefit to both Bounty Hunter players, and GMs who want some fuel for some bounty hunter missions, or are looking for some more flavor for their existing Edge campaigns. I’ve got some games to plan!