Occult Adventures Playtest Review – Day 2
Here we are with Day 2 of the playtest review! Today’s class is the Medium:
Medium Description: “Mediums channel spirits into themselves, using their own bodies as vessels for astral entities. Whether the spirits represent the souls of the departed, mental archetypes, or disembodies outsiders, the medium balances his need for the spirits’ power with the danger of allowing such beings influence over his mind.” – Occult Adventures Playtest
First Glance: We will finally be able to use that Harrow Deck that’s been gathering dust on the bookshelf.
Delving Deeper: By channeling spirits the Medium at first glance seems to be very versatile. But after choosing the number of spirits that you are allowed to channel, you quickly find that you have to be extremely saavy in how they interact with each other in order to gain the most benefits. With a possible 54 spirits up for grabs in later releases, the 18 spirits in the playtest do not seem as daunting, but that is still a lot of data to cull character options from. Heads may explode from information overload…
There are other issues with this class that need to be addressed. The spell progression is possibly too slow and the ‘Trance’ ability needs to be more often. It seems to need a few tweaks to make it take off. See what people are saying on the Playtest Messageboard and see if you agree.
After all the negative, I can see this class being extremely fun and diverse. I can envision an entire party of mediums channeling their spirits in many different ways with different effects (See Character Suggestions below). By carefully choosing which spirits you channel, every role of an adventuring party could be covered.
Character Suggestions: Some characters to think about on Day 2 is the dwarven medium who channels the spirits of his deceased herioc ancestors, whether they be of his clan or all of the dwarven people. Another option could be the medium who is unable to properly summon demons or devils and offers his body as a vessel to make them able to interact with the physical world. There are options beyond the Harrow Deck!
3 out of 5 Rating: If you are about flavor, this class is a can’t miss. But with that being said, this class needs some oomph; maybe not a full BAB, but better saves or a quicker spell progression could possibly get it to a level on par with other classes.
Did you read Day 1’s Review of the Kineticist?