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Zine Scene: Black Powder, Black Magic

April 27, 2015

One of the amazing things about Goodman Games and Dungeon Crawl Classics (and there’s quite a few amazing things) is the way they embrace third-party publishers. As Kevin said in his review of the newest DCC module ‘Hole In The Sky’ when he and I went to GaryCon I bought some zines while there. Okay. Some. ALL. All. The. Zines!

All 10 issues of Crawl! …

All 6 issues of Crawling Under A Broken Moon …

All 3 of Metal Gods of Ur-Hadad… and #3 was, I believe LITERALLY fresh off the press …

Jobe Bittman’s Into the Demon Idol module …

Hack! by the Reverend Dak Ultimak (with a great way of using Firearms in DCC) …

And one lonely little module called “The Well of Souls” by Stormlord Publishing.

We returned from GaryCon and a few weeks later our group decided to give Deadlands a play. It’s our “off” week and when we’re not ankle-deep in the moathouse of the Temple of Elemental Evil we switch it up. I always vote for DCC, but was outvoted and figured that Deadlands would be a good break and it’s always fun to try something new.

Little did I know that I could have had both.

When I got back from GaryCon I noticed that Stormlord Publishing was pitching a new product: Black Powder, Black Magic: A Zine of Six-Guns and Sorcery. Having read through and been thoroughly impressed by “Well of Souls”, I quickly sent away for my copy and coincidentally got it back the same day we were to begin playing Deadlands.



It’s fantastic. The end. That’s all you really need to know. If you like DCC. If you like Deadlands. If you like the “Weird West” anything… you need this product. The fact that it is “Volume 1” and they plan on doing more fills me with glee.

BPBM contains pretty much everything you need to begin a 0-level funnel set in an Old West where magic, demon ore, firearms and cowboys all meet in a town called Brimstone. There’s some great choices available on the new profession tables – who doesn’t want to play a druggist with a big needle and vial of morphine or a housekeeper with some Sundy linens? I can also see an Infantryman with a civilian rifle (which does d12) as the new “farmer with a pitchfork” – and cheers for a good roll. There’s great choices on the new name tables for both men and women – everything from European-sounding names, American Indian names, something for everyone and a great way to instantly add some dimension to your character beyond being a random farmer. As well as a new Mighty Deed for firearms, hints of a patron… this zine has it all. A great addition is the Tokens of the Past table (ticket to the Ford Theater!?) and the Motivations for Heading West table “You are wanted for train robbery.”

Sample character: Benjamin, a paper-hanger with a paper-hanging stick (1d4) and a pot of glue, carrying an ace of spades with a name written on it who has come to Brimstone seeking to unravel the mysteries of the universe. All kinds of great roleplaying opportunities with just a few rolls of some dice!

You could definitely run the funnel as it is presented, and scattered throughout are numerous ‘hooks’ for increasing the world. More patrons, secret organizations, a cursed book, an old miner with strange powers… and more. The writing by Carl Bussler and Eric Hoffman really shines… there’s a four-page story at the end which I hope is setting the tone for Volume 2. The illustrations by Todd McGowan are all spot-on.

I really cannot wait to start exploring Brimstone.

Categories: Adventure, Books, DCCRPG, RPGs, Zines
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