Edge Bounty Hunters Guild – Careers
I’ve been kicking around this idea since picking up the Bounty Hunter’s Code 6 months ago, and I’ve decided to start a series of articles about setting up a pick-up game of Edge of the Empire, based on being Guild Bounty Hunters. What day better than May the 4th (be with you) to kick it off! Ideally the GM would have 2-3 scenarios prepped, each focusing on different sets of skills. The higher the bounty, the more difficult the baddies.
The players would bring 2-3 Guild bounty hunter PCs to the table, and choose from their stable the best team of hunters based on who shows up for game day. This would get boring quickly if we restricted the career and specialization to just that of Bounty Hunter (Gadgeteer) Bounty Hunter (Assassin) and Bounty Hunter (Survivalist). All three of course would be welcome on just about any hunt, but there are plenty of careers and specializations outside of the namesake that would make excellent hunters.
As I was re-reading the Bounty Hunter’s Code, the one that immediately jumped to mind is the Marshall, from the Colonist sourcebook. The Guild treats hunting like a very specialized version of law enforcement, and a Marshall (or narratively, ex-Marshall) with a past could make a really awesome vigilante-like hunter. Not only are you great in a fight, the Marshall has some social talents in Good Cop and Bad Cop that could be useful in tracking down leads; one way or the other.
Another fun option from the soucebooks would be Enforcer from the book on Hired Guns. Enforcer would be ideal for a player’s stable of hunters when the party needs to get up close and personal. This specialization blends melee and brawl skills with some talents that combine street smarts and an intimidating presence for those dens of inequity that require a bit of swagger. This blend of skills and talents would make for a strong addition to the party on an urban hunt.
If you don’t have all the awesome sourcebooks out there (which I can understand, but they are SO good), there are plenty of specializations in the core book that could make fine additions to a Guild hunt. An Explorer (Scout) would make a great versatile edition to a team, especially for hunts that require travel to a remote destination or sparsely inhabited world. Survival can be a rare skill, but medicine is the big advantage, as few hunters would have training in that. I would also submit Technician (Slicer), as it never hurts to have a computer expert that can also train in mechanics and stealth.
This is just the beginning. One could make a case for several other “outside-of-the-box” hunter careers and specializations. Who will be available for the next job? What skills will they bring to the hunt to insure success? Next installment (which will likely be in several weeks), sample bounties!