The most amazing thing about Dungeon Crawl Classics is it’s community… and two years in, that community has only grown. It seems like every couple months a new zine is being published or a new third-party adventure is being announced or released. My wallet may not love it, but my games do.
One the newest is “Dungeon Lord” and it really hearkens back to the old days when zines were printed by hand, the art and layout were raw and there wasn’t the polished look of a magazine with every publication.
The second issue has just been released and I am anxiously awaiting it’s arrival. In the meantime, they have the first issue still available… re-released as a reprint of the original one which premiered at the Alberquerque Zine Fest… now geared up for play with DCCRPG.
The biggest chunk of this zine, which weighs in at a respectable 24 pages is a level 1-2 DCCRPG dungeon crawl titled “The Caves of the Sacred Seven” and it’s awesome. If you like cavemen, lizard men, mirror dragons and primordial slime, then this adventure is for you. You could plop this down on the Purple Planet, deep in the Shudder Mountains or right up wherever you were “Frozen in Time” and not blink an eye.
It’s also chock-full of awesome in other, little ways: a random elevation table, a blank map you can use and fill-in on the fly, ash spirits, spine rats, mirror dragons, slime yeti’s… there is literally, something for everyone. Also included is another full dungeon titled “The Tomb of Zarfulgar the Lost” which takes the barebones approach and describes the rooms and let’s the GM fill in the blanks.
24 pages of DCC-style goodness for $6? Yes, please!
QUICK REMINDER: If you are new to DCC or have not heard, Goodman Games has a great Kickstarter that is reprinting their one and only rulebook that is ending soon! Check it out today!