Monster Alphabet, GM Gems, 50 Fantastic Functions Review
My gaming inspiration cup overfloweth, thanks to some recent deliveries from Goodman Games kickstarters! I received my copies of the Monster Alphabet and GM Gems in the mail, and the PDF version of 50 Fantastic Functions for the D50 was released to backers! When the print version arrives, all three will be shelved next to the awesome Dungeon Alphabet for a nearly endless font of gaming ideas.
I have a PDF copy of the 2007 version of GM gems, and just wanted a print copy to thumb through. In all the excitement of the onslaught of Goodman Games kickstarters, I had forgotten it was getting a complete DCC remake, complete with a ton of new art from Stefan Poag and William McAusland! The written content is mostly the same, but the DCC aesthetic is an excellent bonus! The entries vary from urban encounters, traveling between adventure locations, and dungeon ideas. They are authored by 21 different people. There are a good amount of tables to roll on, but unlike the Alphabet books, there are some entries in paragraph form that vary in length, but tend to flesh out the adventure hooks and ideas.
The Monster Alphabet is noticeably thicker than its dungeon brother thanks to some excellent stretch goals that allowed additional entries for certain letters. For those unfamiliar with the format, the alphabet books have corresponding letters matched with a certain aspect of monsters that start with that letter. On that page is amazing art surrounding a table of inspiring ideas that a game master could roll on, or cherry pick something to fit or inspire an adventure idea. For instance, N is for Noxious, O is for Ongoing Damage, P is for Psionic etc. While the Dungeon Alphabet is a standard 64 pages, the Monster Alphabet is 80 pages of awesome! As always, the art is amazing and a huge selling point for the book. It features all the regular stable of DCC artists as well as some classic TSR names: Doug Kovacs, Jeff Easley, Jim Holloway, Stefan Poag, Diesel LaForce, William McAusland, Brad McDevitt, Peter Mullen, Fritz Haas, Erol Otus, Russ Nicholson, Chad Sergesketter, Chuck Whelon and Michael Wilson. Some of my favorites are full page spreads like B is for Breath Weapon (above).
The 50 Fantastic Functions kickstarter was a brief two-week project with no stretch goals, launched on black Friday just to see if there was a market for it, and to give Lou Zocchi’s obscure d50 something to do. As one might expect, this book is filled with 50 entry tables, but one that I found particularly creative was Harley Stroh’s d50 Assassin generator. It uses the tens digit to determine the assassin’s level, and the ones digit to determine how many attempts the assassin will make before giving up. Beyond that, there is an 8-pointed star that has different methods like poison, blades, ranged weapons, public duels, black magic, etc. Depending on which direction the die lands indicates primary and secondary assassination methods. Pretty cool!
I also appreciated Brendan LeSalle’s 50 minor mercurial effects for DCC. Currently when you roll up spells in Dungeon Crawl Classics, you also roll on a table of Mercurial Effects modified by the caster’s luck. Generally high results have a good side-effect, low results, not so good. In the middle 41-60 there is no effect. Instead, you can now roll on this table which produces a minor or temporary effect, rather than nothing. This is an awesome upgrade to what I feel is the most magical of magic systems! There are also Metamorphosis Alpha tables by Jim Ward and Michael Curtis, Eldritch and Elder God tables for Cthulhu and Lovecraftian games, and more general fantasy generators like dungeon doors, and gems.
The 50 Fantastic Functions hasn’t been released to non-backers just yet, but keep an eye out for it. It has tons of great ideas and you can dust off that d50 you bought at that con that one year cause it looked weird.
Between the three of these new additions and the old standby of Dungeon Alphabet, an endless supply of adventures await!