Home > 5e, Adventure, News, RPGs, Wizards, WOTC > Dungeon Masters Guild – Return of the OGL?

Dungeon Masters Guild – Return of the OGL?

January 12, 2016

DMsGuild-LogoToday is a day many felt would never come. Wizards of the Coast has released a pile of 5E information under a new System Reference Document and Open Gaming License. Not only that, they are selling Adventurer’s League materials through the newly formed Dungeon Master’s Guild. This allows 5E D&D enthusiasts to purchase the AL materials and run them in home games if they don’t live near to a FLGS that sponsors such games.

The implications of this are far-reaching, and some would argue, overdue. Most notably, Goodman Games and Kobold Press started creating adventures for 5E without a clear licensing framework in place for such content. Unlike the 4E era, the 5E OGL allows a good bit of proprietary content for use in independent development. Not only that, but in a partnership with OneBookshelf, anyone can create 5E Forgotten Realms content (with certain restrictions) and get paid 50% of the asking price. The remaining 50% is divided between OneBookshelf and WotC, respectively.

Many RPG enthusiasts have been requesting this kind of move since the development of 4E. The Skyland Games crew first came together under the D&D Encounters program hosted at an FLGS in 2009. Even then, players were lamenting on the now defunct community boards about the Encounters materials not being available for purchase, only available through store play. This new program provides options for players and GMs alike, and provides WotC with a brand new revenue stream.

Content created as part of the Dungeon Masters Guild can be considered for additional publication by WotC, included in digital games (Sword Coast Legends?) and possible marketing materials. This is a huge win for WotC, but also a huge win for the community. OneBookshelf offers any pricing model from free, pay-what-you-want, and set prices, which allows the flexibility to create a teaser adventure, then a series of paid adventures, or just let fellow DMs set their own price based on what they feel the content is worth. This model has worked surprisingly well for content creators on other OneBookshelf properties like RPGNow and DriveThruRPG.

Hopefully this program will be a resounding success, and more material and worlds will be released to an eager gaming community. Previous editions of D&D? Greyhawk? Dragonlance? Dark Sun? All speculation for now. Since this gaming group was founded around a company of dwarves adventuring in the Forgotten Realms, maybe one day, your own dwarven clan can follow the path of the Feyhammers.

Questions? Hit up the AMA on reddit January 15th at 1pm Eastern time.

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Categories: 5e, Adventure, News, RPGs, Wizards, WOTC
  1. January 12, 2016 at 9:36 pm

    Came as a complete but not unwelcome surprise to me.

  2. Scott D
    January 12, 2016 at 9:49 pm

    Sometimes, I think about how much of my life I have spent gaming and how important it is for me. As editions have come and gone, I have considered how much of my recreation lies in the hands of these unknown parties to keep the hobby well. It is moments like these, as with the last OGL, that these benefactors gift the game to us the players, that I am grateful, secure in the knowledge that the community is the caretaker. Thanks, Wizards. You’ve turned out better than we could have hoped.

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