The Frost Fang Expedition by Mark Bishop has been released by Purple Sorcerer games for Dungeon Crawl Classics. This beast of a 1st-level adventure weighs in at a digest-sized 72 pages plus a 40-page full-sized digital appendix for printing handouts, maps, minis, and rumors. Also included in the appendix are great tips for judging the adventure in general, as well as ways to fit this into a four-hour convention slot.
The premise is to save the town from a floating earth mote that has been the residence of a reclusive wizard for about 100 years. Recently, lights have started going out in the castle and chunks of earth have fallen into town. The townspeople fear the magic is fading and need brave adventures to summit the peak, cross the rickety bridge, and avert the impending disaster.
This adventure features lots of background information on the town, NPCs, and baddies that inhabit the different locations. Providing this level of detail allows the well-prepared judge to bring the setting and the scenes to life. That being said, I wouldn’t recommend this adventure to a novice judge. If you have about a dozen tables under your belt, you can probably handle the amount of juggling required to keep the adventure running smoothly.
There are two NPCs traveling with the party that want the mission to get to the end goal for very different reasons. This allows a clever judge to use them to drop key hints to the party should they be stuck, but in several scenes will require these NPCs to argue in front of the party about what to do (allowing the PCs to decide the ultimate course of action). This is a really cool device, but may be tough for new judges.
The Frost Fang Expedition also has branching paths within the adventure on the way to the peak. This allows for some replay (and certainly re-run) value as the adventures will have some agency in deciding how they want to approach the summit of the mountain. That being said, the encounters are numbered a bit confusingly. Everything throughout the entire adventure is 1-something, like the typical 1-1, 1-2, 1-3 for denoting sequential encounters in certain areas. I would have liked to see the mountain broken up in to different sections, with the branches named with numbers and letters. For instance, at the end of encounter 1-1, the party must choose the left path or the right path. the left path leads to encounter 1-2A and the right leads to encounter 1-2B. both end up and encounter 1-3. Instead, the lettered encounters represent sub-rooms in a particular location. This makes the order of events and following the path of the adventure for the judge a bit more difficult.
The overall tone of the adventure is fairly lighthearted despite the impending doom of the town, should the adventurers fail. The illustrations (many by the author himself) are similar in style and tone to the Flaming Deathpits of the Minotaur Mage: Descent into Doomfire (which if you haven’t played, you really should).
The final encounter includes quite a bit of juggling (as mentioned in the included appendix) and may be a lot to handle. While there are some simplified spell-duel rules included, I would leave that out for all but the most experienced judges. There will already be a ritual to perform, plenty of NPCs and baddies to run, and a d6 counting down.
Currently on sale for $9.99 for Print+PDF, this is an awesome gaming value for some very memorable encounters. I would highly encourage experienced judges to take this one on for a con, and for home campaigns, stretch it out to two or three sessions! There is certainly a lot of good times to be had on the Frost Fang Expedition!
Fall is here! That means that AVLscarefest is only about a month away. Last year was a really fantastic time, and the organizers are going out of their way to apply feedback and make this year truly fantastic! From October 21-23 add set in the picturesque mountains of Montreat, NC, the old stone buildings of the campus and convention center set the mood for some spooky games of all types. Beyond the truly staggering amount of Pathfinder Society games, you’ll find thematically appropriate games of Call of Cthulhu, Dread, Ghostbusters, D&D adventurer’s league, Dungeon Crawl Classics, Lankhmar, Cryptworld, Savage Kingdoms, Bolt Action, and many more! Get your ticket and sign up for games at the warhorn.
Last year I had an absolute blast trying games I had never tried before like Deadlands Noir, Bolt Action, and Shadowrun. I also ran a pretty creepy table of Star Wars which became the impetus to get the Star Wars bounty hunter game going. This year I’ll be running Masks of Lankhmar and two sessions of Star Wars bounty hunters. Mike will be running the Shambling Un-dead and the Arwich Grinder!
New this year is a token system, in which players and GMs are all provided tokens that can be used to reward awesome role-playing, helping out around the con, and can be used at the end of the con to win some awesome prizes from local vendors. This encourages both excellent games and excellent community spirit. I can’t wait to see the results!
Don’t miss out on this fantastic con in the mountains. Try a game you have never played, or bring your favorite game to run. I’ll see you there!
2015’s Gen Con En World RPG Awards, or “ENnies”, should really be called the “Year of the Dragon”. Wizards of the Coast’s Dungeons and Dragons Fifth Edition product line won 13 Gold and 2 Silver ENnies (out of 23 available). Of those Gold ENnies, they won the prestigious Fan’s Choice for Best Publisher and Product of the Year for the D&D Player’s Handbook. WizKids also picked up two Gold ENnies for their D&D related miniature products. The Dungeons & Dragons products line dominated the RPG world this past year and the awards show that players really liked what they got. It looks like D&D is back on track to become a force in the RPG world once again.
Last year saw Monte Cook Games versus Paizo, Inc., battling it out for RPG domination. This year Monte Cook Games won a Gold and 3 Silver ENnies while Paizo, Inc. won 3 Silver ENnies, with one being Fan’s Choice for Best Publisher. With Wizards of the Coast releasing their products at a brisk pace this last year, MCG and Paizo were simply overrun by sheer numbers. It will be interesting to see what next year holds between the three. What products will MCG or Paizo deliver that will push them over the top and dethrone Wizards from their 2015 throne? We’ll have to see.
Other notable ENnie awards were Best Software won by roll20 for the third year in a row with Lone Wolf Development’s HeroLab and Realms Works taking Silver for two of those years. Another big winner this year was Lamentations of the Flame Princess’ A Red & Pleasant Land. This hardcover won two Golds (Best Writing, Best Setting) and two Silvers (Best Adventure, Product of the Year) and gets praise for its versatility, setting and the art; definitively a book to check out.
Well, until next year!
Warhorn.net is a great site for convention organizers and Friendly Local Gaming Store event planning. For the uninitiated, it can be a bit confusing to sign up, and reserve your seat at the gaming table. Somewhat recently the site went through a significant overhaul, with one main feature being that once you sign up for your free user account, you can use that same account for recurring game days at a FLGS or a yearly convention, like Asheville Comic Expo.
This is going to be a screenshot-heavy article, as I would like to detail the process on how you sign up for an account, and register for tables. Once you sign up, keep your login credentials handy, and you can use them for any events organized through warhorn. You can even add your Pathfinder Society Number and DCI (WotC/D&D organized play) numbers that will follow your login from event to event, but let’s not put the cart before the horse.
First, go to warhorn.net and sign up for a login in the upper right corner of the site:
Fill out the form with your email, desired username, and password. You can use either your email or your username when you login to the site:
It will now ask you to verify your email address. Clicking on confirm will send another confirmation email (check SPAM filters!):
In your email you should see a message much like this. Click the Confirm my Account link in the email:
Click on that event to get more info and register for tables by clicking on the Register for this event button in the upper right. If you have questions you can also email the organizer on the far left:
For both conventions and recurring game days, games are typically listed by start time, and title. Open tables will list a “Play” if you want to be a PC or “GM” button if you want to run that table. It also gives you the option to join a waitlist if the table is already full. If there is a no-show, you are in!
After clicking “Play” the site will ask you to confirm, just to make sure you got in on the right game:
Once you click Save it will reserve your spot at the table, allowing organizers to plan for more GMs if necessary, and allows you a guaranteed seat at your favorite game! If something comes up, or you want to switch tables before the event, you can always click “Withdraw” and sign up for something else:
Hope this helps, and remember, once you’ve created your account you can use it for any conventions or game days organized through warhorn. It’s also a great site to see events in your region you may want to travel for! In less than two weeks, the Skyland Games crew will be running the RPG tables for Asheville Comic Expo (ACE). Sign up at the warhorn, and we’ll see you around the table!