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Creature Feature: The Staguar

April 28, 2017 1 comment

Starting today, we’re going to showcase a monthly “Creature Feature” the last Friday of every month for use in Dungeon Crawl Classics / Mutant Crawl Classics or any OSR-type game. First up: The fearsome Staguar!

Staguar (1, rarely travels in pack of 2-4 adults plus 3 to 4 juveniles): Init +3; Atk gore +6 melee (1d6+2) or claw +4 melee (1d4) or bite +4 melee (1d6); AC 16; HD 3d8+2; MV 50’, climb 20’; Act 2d20; SP stealth, bugle; SV Fort +1, Ref +3, Will +7 AL C.

Is this another mad design of noted teratologist Xultich? Only the most learned of sages could say with any certainty. What is known is that the staguar is a fierce predator, stalking and killing their prey to take back to their lairs.

Illustration transparent

The shape of the typical staguar male is that of a great stag with a mighty rack of horns it uses to gore it’s opponents. Instead of hooves, the long legs end in claws and it’s face has the feline predatory mien of it’s jaguar ancestors. The female staguar have less pronounced horns and juveniles almost none at all, with a corresponding dice chain reduction for that attack. Their coloration is typically spotted, but rumors persist of a more tawny colored “Stuma” in mountainous regions or the larger and more ferocious “Stiger” deep in the jungles.

A fearsome hunter equally at home in plains and forests, the staguar is an implacable predator able to leap from hiding to bring down creatures many times it’s size due to it’s strong jaws and raking claws. Staguars are quite good at stalking their prey. They receive a +8 bonus to sneaking silently and hiding in shadows.

The potentially sorcerous origin of the staguar has manifested in a peculiar way. The combination of jaguar’s roar and stag’s bugle has given the staguar the ability to strike fear into anyone who hears it. When threatened, the staguar can let loose a cacophonous bugling that scares off an attacker or rival. This is treated as the Scare spell cast at +8 on a d16 (see page 191 of the DCCRPG Rulebook). This ability is only present in the male of the species and during the rut season (usually the late autumn) the calls and challenges of adolescent males can make an area almost uninhabitable or gain the reputation for being haunted.

Categories: Creature Feature, DCCRPG