Archive for the ‘NaGa DeMon’ Category

NaGa DeMon – Fog of War – Massive Battle System

November 30, 2011 Comments off

NaGa DeMon (National Game Design Month) is coming to a close. Deep in our underground gaming labs, the dwarves, gnomes, and pirates here at Skyland have been slaving away on our submission. Skyland Games presents: Fog of War!

Fog of War is a mini game that stands on its own, but has been used in our RPG campaigns as a massive battle resolution system. In our recently completed dwarven clan campaign, we marshaled an army of fellow dwarves against a huge undead horde invading from Thay. It is very customizable and could be adapted for use in just about any campaign. Our PCs acted as Generals, conferring a bonus based on our class to the unit we commanded. To play Fog of War requires at least two players, but is generally geared towards a Players vs. GM setup. Download the PDF and let us know what you think!

Click Above to download Fog of War!

NaGa DeMon – National Game Design Month

November 1, 2011 6 comments

Nathan Russell put forth the challenge on his site to make November National Game Design Month, or NaGa DeMon. Similar to NaNoWriMo, or National Novel Writing Month, the idea behind NaGa DeMon is to design and play a new game during the month. Unlike NaNoWriMo, there is no specific length or scope to the projects. Furthermore, the projects can be of a variety of genres including “board game, RPG, flash computer game, choose-your-own-adventure book, war game, card game or other distracting novelty.”

courtesy of

My wife has participated in NaNoWriMo the last few years, with varying degrees of success. I tried it once, and failed utterly. We both agree that it is a really valuable creative exercise and that no matter how close you got to 50,000 words, it was fun to be part of a community all striving in creative endeavors.

I think the concept behind NaGa DeMon is brilliant! I plan on convening the high council of Skyland Games (we have one of those, right?), and determining a good candidate for a November prototype. Recently, we have tested a few mini-games within our regular 4e DnD campaign for both a naval battle system, and a large-scale battle system, and they may be able to stand on their own. We have a pirate campaign on the horizon, so taking a closer look at naval battle mechanics could be time well spent. The large-scale battle system was really fun, because our PCs all became generals of different units as we battled to repel an undead horde. I’m sure we’ll have something put together by the end of the month, with a few play test reports.

Do you plan on participating? I can’t wait to see what folks come up with!

Categories: 4e, NaGa DeMon, News, RPGs Tags: , ,