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Adapting Old Modules for 4e

December 1, 2011 6 comments

The pirate campaign has been great fun so far. For this campaign we are throwing XP out the window, and round-robin DMing; leveling up any time we switch DMs. Our initial adventure is complete, and we’re setting sail to unknown horizons. DM for next level: This guy.

I love reading through old modules for inspiration, and I love the old school aesthetic. I found one particular module that I think lends itself to adaptation for our pirate campaign: B4 The Lost City. I’m aware that this particular mod has already been updated, but for Paragon Tier, of which our new scurvy dogs are not even close. I don’t want to give too much away, as several of the crew keep tabs on the blog, but I did want to mention that the process has been really fun, and a lot less painful than I anticipated. Most of the monsters already have 4e stats, and the trap damage can be updated by roughly multiplying the potential damage by about 4x. Other than that, its just a matter of drawing the maps. The old maps typically are 1 square = 10 feet, rather than 1:5ft., but that just makes for a more spacious map!

I’ve heard the complaint of so many fights in 4e being a squad of bad dudes in a room 8 squares by 8 squares, but its funny how often I’m encountering that very same setup in the earliest days of D&D. Dust off your old mods, and take a look. You might be surprised!

Don’t be afraid to try a 4e conversion of an old module. Its been a really fun and educational experience for me. Have you had a similar experience, or was a conversion a big pain? Let us know in the comments below!