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Epic! – Not Meek or Casual… EPIC
A fascinating discussion was started over at critical hits over the holiday weekend. Mike Shea, who literally wrote the book on epic play, laments that scaling challenging encounters is much more difficult at the epic tier than it is in heroic. Having just completed another awesome session of my Scales of War campaign, I can understand the concern, but feel it should be looked at in a different light.
Consider the hours and dedication it takes to get a character from level 1 to level 30. Players even entering the epic tier are not going to be casual or new players. If you have the dedication to play at the epic level, its because kobolds, goblins, and orcs have lost their appeal. In our last session of scales of war campaign, we fought a living typhoon elemental that had the seals of three gods on its chest, in the middle of an ocean floor, while the ocean was held back by the typhoon. In the incredible battle that ensued we used party synergies and effective tactics to whittle down the more than 1400 HP beast, smash him open, grab the Arrow of Fate – an artifact that is a piece of Io, the dragon super-god that split into Bahamut and Tiamat at the dawn of time, just before the walls of the sea came crashing down around us. EPIC!
Will battles take longer at level 25 than at level 5? Almost without exception; but that is as it should be. Will it take more prep-time, flexibility, and skills from the DM? Naturally. An epic game needs an epic DM. I recently DMed a low-epic level module that was not properly scaled for our party. The PCs were walking all over every challenge. Some of it was good luck, a lot of it was character optimization, but in the end I feel it falls to the DM to bump up those stats, recharge that encounter power, and add an extra damage die or two. If you’re not up for the challenge for your weekly game, and feel like you have dedicated all the prep time you possibly can, have an awesome time in heroic. In my other group we limited both the dwarven clan, and we plan on limiting the pirates to level 10. Its fun, and not overly-taxing. There may come a time when you as a player, or as a DM want something more. At that point you can join me and my epic-brethren in the Astral Sea. Look for us on the most dangerous planes, in the deadliest locations. We’ll be the ones challenging the gods for rule over all creation!
Epic on the Brain
Fourth Edition D&D has been out for long enough that many players with a steady game may be hitting 21st level. In one of my gaming groups we started the Scales of War adventure path at 10th level two years ago, and are now 25th level.
Epic games and even late-Paragon games can be a challenge to both play and run. Sly Flourish’s “Running Epic Tier D&D Games” is an excellent purchase full of tips to keep Epic level play from becoming epically long gaming sessions. It is chock-full of great tips about keeping things exciting while navigating thru the myriad of options available at Epic Level. I purchased the PDF version ($3.99) which included a small format (iPhone), large format (iPad or computer) and ePub formats. It was really a classy move to include all those formats to allow for easy reading on any device.
If you are considering DMing an epic campaign I would highly recommend you purchase these tips. Weighing in at 49 pages, it isn’t epically long, but it gets you in the right mindset to take 4th edition to the ultimate level. It includes campaign ideas, encounter tips, and advice about preparing for massive encounters. From our experience with Scales of War it can be very difficult to balance encounters. This book gives the excellent advice of throwing the XP budget concept from the Dungeon Master’s Guide out the window. It just doesn’t apply once the party becomes that powerful.
Epic can be fun, but it certainly isn’t for those who are new to D&D. By the time you get to 21st level, the amount of feats and powers on the character sheet can be intimidating to even seasoned players. One important piece of advice is to try and choose options that are easy to remember. Choosing an option which only comes up once in a great while will be impossible to remember in the midst of an encounter. For my most recent character I actually took a highlighter to my character sheet and wrote in little notes about situational bonuses so I could remember at a glance what will apply. I also highlighted whether the power was an Immediate Interrupt or an Immediate Reaction so I can find those powers when appropriate.
Have fun with Epic Level play, but don’t go in unprepared! Good gaming to you!
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