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Campaign Websites – Are they right for you?
While not new to the gaming scene, Campaign Websites, commonly called Campaign Wikis, are electronic resources used to organize and record the details of your tabletop RPG. These aren’t sites you use to play a game, necessarily, but are used to enhance and inform your tabletop game. This is regardless of whether you play that game on a virtual table or a physical one.
Some of these are well known, and have been around for years, while other tools are new to the scene.
Back in 2001, we commonly used Yahoo Groups as a searchable forum for posts, with file storage space and other handy utilities for running a campaign. Since then, more and more specialized tools and sites have emerged to assist the player with their campaign. I recall hearing about Obsidian Portal years ago, and thanks to it’s kickstarter success, has kicked off with a new a professional look and added functionality and features. Also out there are sites like Epic Words, and Google Sites, with templates specific to certain types of campaigns.
Last year I ran a game off of a Google Sites page (Paizo’s Reign of Winter), with positives and negatives. I’ll get into some of those, but also list some functions that you should be aware exist in these sorts of pages and services, as well as a few pitfalls.
COMMON FEATURES:
GAME JOURNAL – Every Site has a forum or system where posts can be made documenting the history of the game. Not all sites have a system that is easily searchable. Games, especially long running and high level games, tend to have a lot of data. Longer games can have numerous characters and epic stories. Locations, NPC’s, items of note, and other facts can be lost with the passing of time. While summaries are helpful, unless they are easily searchable, they be useless for rebuilding stories or facts related to specific items or individuals. Obsidian Portal allows for these to be listed prominently, with pages capable of being rearranged by the play date. Added functionality includes allowing for only certain players to view certain posts, adding GM notes regarding the session that only the GM can see, and selecting who is notified of updates to the page. Google sites allows for pages and posts to be made freely, but are not as fine tuned as to how these appear, requiring more fiddling to get things to appear as you’d like them to.
Obsidian Portal, and perhaps other sites as well, allow linking from one page to another Wiki that can be repeatedly updated. Accordingly, a diligent GM or poster can continue to update either their character or the NPC entry or item entry for a page, linking that data and consolidating the narrative. Embedding of images and other media files is an added feature.
INVENTORY LOG – Inventory management, shared resource tracking, and other minutia can be important for a story, especially if you like that type of a game where the details matter. Shared ability to access those details and perhaps modify them can be important. Google Sites has a nice feature for tracking items, but it can definitely be tedious to enter it all. Obsidian allows a character sheet to be updated, and of course any page could have any listed data you wanted to, but nothing special seems to exist to allow for detailed tracking.
Anecdotally, I recall the Lost Caverns of Tsojcanth requiring a trek through icy mountains. An avalanche forced us to lose several mules, and our detail oriented rogue had our survival gear written on individual notecards for each mule. While this level of detail can be irritating to some, the player loved the nitty-gritty and was delighted to have it pan out as relevant and somewhat helpful (as the DM was ready to totally screw us over).
CALENDAR – This is really a must-have for many groups, especially mine. I’m not sure if your situation is different, but I don’t know anyone who has a 9 to 5 job Monday through Friday anymore. Accordingly, our weekly game alternates between a group of regulars and a steady group of one shot or two shot players that jump in and out as necessary. A well-kept calendar is a treat. Google Calendar is used by many, though I believe it does require a google account, which pretty much includes everyone anywhere. Obsidian Portal has a calendar as well, and sends emails at the direction of the event lister, with confirmation buttons sent for attendees at intervals directed upon creation. Note that this a pay-only feature for Obsidian Portal users.
CHARACTER PAGES – While these are available on all sites, I would say that they are important, but manage to universally be difficult to use. Ideally, a player would track his own character, take a picture of the sheet, and post it to the site, which is theoretically possible with most sites out there. More often, there is an artificial character sheet generator that is not used outside of the page itself, that requires meticulous data entry. Obsidian Portal’s character sheet is fan-created, and is a bit buggy. Save early and save often as you enter data into the odd fields available to you. Google sites uses a spreadsheet, which has its own pros and cons. No less than awkward method of entry really exists. Character pages are important, however. Many times NPC or PC stat’s need to be checked, or a player leaves a sheet behind. It gives the GM a chance to see how players are developing without obviously or surreptitiously looking over character sheets, and gauge challenges accordingly. At its most cynical, it allows transparency that discourages cheating and catches faulty or erroneous builds that might misinterpret or improperly exploit rules.
FORUMS – Good in-character and out of character forums are important. This was perhaps Google Site’s biggest failing and not because they didn’t allow the ability to create as many forums as you wanted. The problem commonly encountered here was the ‘most recent post first’ posting style that was, inexplicably, unchangeable. Accordingly, if you wanted to read the flow of events, you had to read from the bottom to the top. While threaded, it seemed that frustration and cross talk was constant, and I could never really get over it.
Back in the Living Greyhawk days, a player created a fictional Tavern called “The Goose Nest” located in the Gran March, in which we posted our various living campaign PC’s. The characters were able to interact in a way that could never have consistently happened in face-to-face gaming due to the way we interacted with different folks from different locations, as well as characters being separated by level to such a degree they could never adventure together. The original player occasionally would put a plot device in to facilitate conversation.
Of course, out-of-character play is just as important for planning purposes, discussion of facts that might just take too long or be too convoluted to be carried out in character, and also for just sharing information like cat videos and recipes. Logistics, who’s bringing soda, and other critical issues of gaming life need a common forum.
IMAGES & MAPS – All systems appear to have a raw upload capacity for images, though an image bank is not exactly what is contemplated by any system. Having access to town an area maps, however, can cut down on a lot of confusion, and images (especially embedded images within, say, an NPC’s character stat block) can really bring together the way a PC or NPC is perceived.
COSTS – Google Sites – Free; Obsidian Portal – Basic = Free, Premium $39.99/yr. (GM only req’d). Epic Words = $12/yr
SUMMARY
Lots of the functions for these three sites are the same. The key difference is one of quality, and as with most discussions of quality, the value is in the eye of the beholder. I will say that Google Sites is free, and so you can’t complain about the amazing value they convey there. They have all the key areas covered, many in a way that you probably already have the systems at work in your day-to-day. The downside there is that the programming, navigation, and functionality can be frustrating and difficult, with weird glitches occurring somewhat regularly. The database is largely very flexible, but all images and information will have to be entered by the user and managed at their peril.
I, admittedly, do not have an Epic Words account. My tinkering with it have shown it to be less finished than Obsidian Portal, but at an understandably lower price. From what I’ve seen, the quality of what’s available wouldn’t create a strong urge to forego the free service of Google.
Obsidian Portal is pricey. I can swing $40/year, and have done so as an experiment, but that price may make many GM’s eyes water a bit for something they can duplicate or just do without. For those willing to send $4/month, it’s by far the most user friendly. WIth an image bank of backgrounds, ability to change names, headings, colors and images, it doesn’t get much easier. People with the time, knowledge and inclination may find other sites bend to their will easier, but for those who want to get it done, OP is pretty hard to beat. I remain unimpressed with the character sheet options, which is a universal failing for these types of sites, but have enjoyed being able to easily surf the site without multiple glitches or misplacements of my data.
THE UNIVERSAL CATCH
As with all things in gaming, it all comes down to time. These sites are handy, but only if you keep them up to date, and only if they are used. In a longer campaign, players and the GM themselves may wish to access the wiki to see what a certain NPC’s name was, or what the story was in regard to a particular event. But someone has to enter that data, and one would hope that at some point the players or others would read it.
Many hands make the work light. In my Reign of Winter campaign, a player took on the inventory management, which was detailed and voluminous. He later undertook a series of published journals, written in character, which was truly magnificent. Eventually, the toll of such work caused him to get behind, then to stop entirely, leaving the final ten entries unfinished.
In my current campaign, playing catch-up has eaten up many hours of my time, but occasionally has been worth it for the sheer volume of information management. Some players have been reluctant to participate, but I think those who have appreciate the information that’s posted there, and certainly enjoy the development of plot and story during longer breaks in the campaign where scheduling becomes a problem.
It’s something that a GM has to own, and to evaluate whether they have the time (and indeed the need) to follow-up with it. Further, the GM and his players should discuss whether it is in fact desirable or necessary to pursue, either in whole or in part. I, however, think that for longer games, the necessity of such a bookkeeping device is increasingly required to maintain the quality of game I like to play, that being one with numerous rich NPC personages, mysterious items, places, maps, handouts, logs, journal entries, and locales that are best understood when capable of being reviewed at the player’s leisure.
All of these are either free, or have a temporary free option. Try one on for size and see if it might not help your next campaign.
Gaming: The Next Generation
First, let me say that unlike a lot of the blogs I post, this is not informative, but cathartic. You’re not going to become a better gamer from reading this post. It’s not a review of something cool coming out. This is something I need to write down, and I want to see what other people have to say about it.
I’m going to be real here, for a minute. Gaming as a kid was a source of fun, certainly, but also a source of great stress for me growing up.
I started gaming with some neighborhood friend’s when I was eight years old. I was hooked when my assassin won the friendship of a pet cat that changed into a panther three times a day (from Palace of the Silver Princess). I was excited to climb into my parent’s car to tell them about it. I was shocked when they frowned and said, “That game is satanic.”
It was 1985. This was both the height of gaming’s popularity, but also the height of the various Dungeons and Dragons Controversies which centered largely around the belief that it was intrinsically involved with devil-worship. Jack Chick published “Dark Dungeons” (viewable here,) which captures what many people though at the time. Most probably didn’t give it any thought at all, but just accepted it because their neighbor or minister said it was satanic, or they saw something on 60 Minutes about it.
Really, why or how that came to be perceived that way is irrelevant. The fact was, my folks seemed to believe, even if halfheartedly, that it was true. Strangely, they didn’t entirely keep me from pursuing it. They just didn’t like it. I struggled with that as a kid. Being really into something, and knowing that my parents, who I loved very much, thoroughly disapproved of it left me with a bit of a pit in my stomach sometimes. I’m almost certain they thought it was just another phase; a passing interest that would come and go just like other interests had in the past. They investigated it a little bit, and nothing obviously harmful seemed to come from it. But even into college, they discouraged me. To this day, I hesitate mentioning gaming to them, despite the 30 years that have passed since that first game.
I have children of my own now. While I showed my daughter the game when she was younger, she didn’t embrace it, and I didn’t push her to. My son, however, asked about it and pursued it, and recently asked to play “my game” and so, a few weeks ago, I decided to let him give it a try.
Perhaps because of my history, I’ve felt strange about children playing games… Felt strange in a way that shocked me… gnawed at me. I went to SCARAB a few years ago, and saw a group of children (ages 8-11) playing a ‘kids track’ series of games based on the Warriors by Erin Hunter. I’m not sure if it was the time of the day (the kids would have been playing for probably 4-6 hours by then) or the windowless room they played in, or just my history, but I felt bad for them. Sick almost. It felt wrong to have kids inside rolling dice and imagining adventures rather than outside and acting them out, if not living them. I recalled, however, that as a kid, I would have killed to have the chance to go to a gaming convention, and probably would have loved something that spoke to fiction that I loved and was familiar with. I went again to SCARAB earlier this year, saw a similar table with similar kids, and despite the obvious joy I saw on their faces, I felt uneasy.
With that as a backdrop, I began making a character with you 5 year-old son, using pictures from the book and summaries of character roles to allow him to make his choices. We used 5th Edition D&D which is classic and streamlined enough not to overwhelm him with choices. He went with a rogue, based on a picture of strong but secretive agent of some sort in a tavern early in the book. I ran through some feats, summarizing them and he picked one I wouldn’t have, but which turned out to actually be very good. I pulled something out of my head and we started playing.
I put a single ally, a priest, in his party and described them as old friends that had grown up together in their small town, and had decided to go off to check the ruins of a castle nearby, chasing rumors of gold and jewels said to have been lost beneath the old keep.
We fought some goblins, which he was a little timid about, but when he saw he could gain the upper hand, attacked with gusto. He tended to enjoy the idea of being unseen more than anything else, and greedily captured as much gold as he could before a mob of goblins chased him and his friend out of the dungeon.
I have a vast collection of Dwarven Forge, and so we were able to do this right. The encounters were three dimensional and all details were present, including a swiveling secret door. When we wrapped up, he begged me to continue, obviously having fun.
As a young boy who grew up into a man with reservations about D&D, especially as it related to his children, I felt mixed emotions as he pressed me to continue. In many ways, when I first became a father, I hoped to create my own little gaming group and share with my children all the things I had done and still hope to do. This moment was a realization of something I had contemplated for decades. It was an indescribable feeling (I can’t put it into writing… but numerous emotions, not all positive, tugged at me).
We played on. I finally crafted a final confrontation with the evil wizard commanding the goblins, adding an NPC fighter to balance out the small party my son was guiding. As the wizard stood to challenge the party and call forth zombies to march against them, my son surprised me.
“No. Wait.”
“What do you want, thief? Say, before I destroy you.”
“I’m here to join you.”
“Hubba-wha?! You want to join me?”
“Yeah”
“Well, then your first task is to slay your friends! HAHAHAHA!”
“Okay, I kill them.”
“…..Wut?”
“Yeah, I kill them.”
“Uh…. okay, you chase after them, and they curse you as they flee the dungeon.”
He laughs.
“And, uh… you become a menace to the surrounding countryside, raiding and pillaging with your goblin companions, building the power and influence of the wizard you now serve.”
“Cool!”
So… My son appears to either be a sociopath, or has the makings of a great game master some day.
He has pressed to play again, and we have revisited it but sometimes it becomes more about the setting and figures than about the game itself. He remains young for the game. But I still feel that hesitation, and want to hear what other parents have felt or how they have acted in introducing their children to games.
Monte Cook has kickstarted No Thank You, Evil as a starter RPG for families, and maybe something like that would be better suited (though it sounds like my boy needs a game called, “More Evil, Please” from his last game). There are a variety of second and third generation gamers that are introducing the next generation to the hobby, and various products that support that goal. Maybe I need to just get over it and let him play.
In the end, I think that exposure is good, but moderation is essential. This will start as an occasional thing and we’ll see where it goes as he gets a little older. The only thing I know is that I won’t be passing on to him condemnation of his interests, whether they be this or something else that I don’t fully understand, but instead will seek understanding myself and encourage him to be who he wants to be.
More Miniatures!
As if we didn’t have enough already with our delivery of our Bones, right? An awesome Kickstarter has just under two weeks left: Iron Mask Miniatures Dwarf Musketeers. We Skyland fellas are fond of dwarves, having our first home game be an all-dwarven (and one gnome bard who was raised by dwarves) adventuring party. If these miniatures had been available, I have no doubt we’d have one (or two) dwarfeteers shouting “One for all and all for one!”
If you missed out on the Dark Sword Miniatures Elmore Dragon diorama, you will be kicking yourself like I am. You could have gotten a good dozen quality Dark Sword Miniatures for your pledge with the diorama of Elmore’s famous dragon painting come to life. With the unlocked add-ons, another 20 or so miniatures. When it comes out for retail sales after GenCon, I’ll be first in line.
I got in at the last minute on the newest Bombshell Babes diorama, a special edition of their iconic Maelee fighting robots. Since my tastes run more towards fantasy, I passed on the diorama itself, but picked up some of the robots… because robots are cool! These have a “Robby the Robot gone amok” feel to them and I can’t wait to paint them… in a couple years after I am done with the Bones. Patrick Keith is a fantastic sculptor and the Bombshell line is a fantastic idea. I can’t wait to see what comes next from his studio.
A plan for the future
It’s been over a year since we started this blog, and frankly I was running out of steam. We have a new plan in which we will be updating the site on Mondays, with a different guy from our group posting every week! It’s not like the gaming world has stood still since my last post, so let me bring you up to date with Skyland Games happenings.
First off, ACE was a really great time! There were tons of comic vendors, people dressed up in costumes, and bunch of people having a great time gaming! I think the best thing in the gaming corner was the 12 and under kids table, featuring the Pathfinder Beginner Box run by Venture Captain Paul Trani! The fantastic guys at The Wyvern’s Tale gave each kid a set of RPG dice just for participating! I sincerely hope we created some life-long gamers at the event. It is great to have the veteran grey-beard gamers with all the years of gaming experience and wisdom that comes with them, but in the age of pervasive video games and a million other distractions, it is increasingly important for us to recruit the next generation of gamers. According to RPG Research, things seem to be moving in the right direction.
Next, the Asheville Pathfinder Lodge is flourishing! We have an awesome one year anniversary event planned. The lodge will be running several different tiers of Blood Under Absalom, a special Pathfinder Society module that can usually only be run at big cons, since it requires five simultaneous tables of players all running through the same encounters at the same time! I played through it at SCARAB last year, and it was one of the coolest RPG events I’ve ever been a part of. If you are anywhere near western North Carolina, be sure and sign up at the warhorn to reserve your seat at the table!
Also, some of the guys from our group attended MACE down in Charlotte and had an excellent time playing Pathfinder Society scenarios and checking out the vendor area. More details to follow in a later post.
I recently ran a DCCRPG game, in which we modified the character creation rules significantly. One of the chief complaints from my players about Dungeon Crawl Classics is that due to the strict character creation process (3d6 for stats in order, 1d4 hit points) the PCs in the game feel very fragile, and aren’t generally very good at any particular skill or stat. To make our heroes more, err, heroic we made the follow adjustments dubbing it the DCC Champion character creation rules: Roll 5d6 for stats, take the highest 3 numbers showing for each attribute. Choose a race/class rather than rolling. Rearrange your stats so your high rolls can be in key attributes for your race/class. Start at level 1 with maximum hit points based on the hit die for your class (4+HD). We played through about half of People of the Pit and while it was less lethal than the Rules As Written, it was still very challenging, but the PCs seemed more effective at their chosen professions. No more 12 Intelligence wizards! That being said, I’m still on the fence about whether it is better to have a PC with very average stats, that survives by wit, cunning, and that fickle mistress luck, or in the interest of heroes being heroic, its more fun to nudge the bell-curve in the players favor. I think to each there own, and as long as you have fun, everybody wins.
In D&D news, the latest edition of encounters looks like they are transitioning away from 4e and allowing players to try D&Dnext as part of a public playtest. Players and DMs still need to sign up for the playtest to participate, but players who want to try it out and haven’t signed up yet can play one of the pre-gens. I met the guys that make up Skyland Games at a D&D encounters game several years ago, and the program has its merits, but just doesn’t fit my schedule right now. I am thrilled to see WotC break open the TSR vaults and reprint some old classics, but with DCCRPG being very compatible with old modules with very little conversion, I’m much more likely to run them with DCC than with 1e or DnDnext.
On the magazine front, there is some sad news, as well as hope that the torch has been passed to a worthy successor. The magazine Kobold Quarterly is no more. This will allow the staff to focus on producing awesome game supplements and adventures, but it is a sad day to see the scion of the print versions of Dragon and Dungeon magazines end. As one door closes, another opens: Gygax Magazine looks to carry the banner as a print RPG magazine. Clash of Echoes has an excellent interview with Luke Gygax, one of the creators of the magazine and son of the late E. Gary Gygax. With the new magazine comes the resurrection of the TSR name, but not THAT TSR. This is a totally different TSR. It appears as though the magazine is starting under a bit of controversy as Grognardia points out, the magazine is starting without the blessing from the Gygax estate. We’ll see how it all pans out.
GeekOut 2012 Report – The Start of Something Big

The gameroom stayed busy with most of the Asheville Pathfinder Lodge regulars in attendance. Much thanks to Dell from SCARAB, our illustrious Venture Captain and 5-star GM.
GeekOut 2012 was a blast, both in the tabletop game room and in the exhibition hall. I wish I would have had time to catch a panel, but I was too busy perfecting my goblin voice for Paizo’s We Be Goblins! There were a ton of artists there (many from the very geek-chic Asheville gallery Za-POW), some toy vendors and lots of people in costume. It certainly wasn’t a huge convention, but it was a great start. Not to mention it was completely free! There are a ton of pictures from the event on MultiverseAVL’s facebook page. It was certainly a great day of gaming, and we saw a lot of new faces around the Pathfinder tables.
After speaking with a few friends who also attended, the one thing that was missing from GeekOut that used to be at fanaticon was a strong showing from comic book shops. There were a few comics to be had, but at fanaticon there was booth after booth and box after box. I’m not as big into comics as I used to be, but that drew a lot of people in, and also brought a lot of costumed cosplayers out. There were plenty of people in costume at GeekOut, but not as many comics. All and all it’s a minor complaint in what otherwise was a very fun event!
In other Skyland Games news, we’ve set sail for the archipelago known as the Shackles! Last night we kicked off our second attempt at a pirates campaign, and if last night was any indication, this is going to be a very memorable run. Last night, our characters were press-ganged in to joining the crew of the Wormwood. Our party is made up of a huge Mwangi Barbarian (Mighty Hoku), a Human Cleric of Besmara (Vernon Blueskye), an Elven Ranger (Falconer, with a parrot as his “falcon,” Yandro Bowfisher), a Varisian/Taldan Rogue (Pirate archetype, you gotta have one in a pirate campaign, right? Tiberius the Brown), and a Druid of the Sea (Jhang Kel-Ket, constrictor animal companion). After working a few days on the ship and sneaking around trying to find some allies and some information, there seems to be two groups on the ship making alliances. Methinks a mutiny is afoot! The captain and his officers are cruel bastards, and I have a feeling if the party rose up against them, we wouldn’t be alone.
So far it’s a really cool story, and we aren’t even through the first module yet. In fact, we only made it through 5 days, of what is supposed to be a 45 day journey! That is, if we can prevent mighty Hoku from eating all the ship’s stores before then. If you like Pathfinder and you haven’t tried an adventure path before, I highly recommend it. The amount of detail and effort that went in to Skull and Shackles is pretty amazing. Our intrepid GM, Michael Jones, has already prepared two binders full of stuff, and that was before we even got together for the first session!
On our weeks when we aren’t sailing the seas, we’ll likely be continuing our exploration of the awesomeness that is Dungeon Crawl Classics RPG. Included with my Gold-Foil Special Edition of the Core Rules was a bonus adventure 66.5 Doom of the Savage Kings. It is crazy awesome and makes me want to buy all of the other modules they have slated to come out this year. Well played Goodman Games, well played.
RPG Kickstarter News
Morrus over at ENworld did the RPG community a great service by starting this tumblr that provides a list of RPG-related kickstarters going on at the moment. The project organizer must apply to be added, so there shouldn’t be any kind of unrelated weird projects that slip through. That being said, there are a lot of other really cool kickstarters going on that have nothing to do with RPGs, but it’s a great filter to find projects that are gaming related.
In other news Brian Fargo, creator of the Wasteland 2 project, has started a very cool movement called Kicking It Forward. It is essentially similar to the Pay it Forward movement of about a decade ago, but instead of acts of kindness, project creators agree that if their project is funded, they will donate 5% of the projects proceeds to funding other kickstarters. This is pretty much saying, “Hey, we made this awesome thing happen, let’s see if we can make YOUR awesome thing happen.” I think it’s a very cool concept, and will help insure the continuation of the thriving community that backs these great projects.
Thats all for now. Remember, March is the RPG Blog Carnival about crowdfunding and crowdsourcing RPGs, so if you’ve got a blog, and a take on how these new developments are affecting the hobby/industry, get to writing! The month is almost up!
One Page Dungeon Contest – Tomb of the Sea Dwarves
It’s that time again folks! The One Page Dungeon Contest is taking submissions for 2012. I’ve really enjoyed checking out the submissions in previous years, and I think it’s a great source of free inspiration for DMs everywhere. I’m proud to announce, this year Skyland Games will be participating with our submission Tomb of the Sea Dwarves!
We’re working on distilling this adventure I created for our old dwarven party down to one page. Taking a 12-page adventure and cutting it down to one is an interesting process. It makes you consider what is truly important to describe in an adventure and what is just added fluff. We’ll post the final version here once it’s all polished up and ready for submission.
If you’ve got a great idea for a one-page dungeon, get your submission in by April 30th. If you need some maps or ideas for a game night coming up, check out the previous submissions and the rest of the Dungeon Maps site!
Classic Monsters Revisited – Pathfinder Chronicles Review
Pathfinder seems to have it’s own distinct style when it comes to monsters. The recent Pathfinder Battles miniature line recently brought these iconic creatures to the game mat, but Paizo has been writing about toothy watermelon-headed goblins for years. Classic Monsters Revisited in the Pathfinder Chronicles series came out in 2008, but is still an excellent resource for looking at very common foes in a whole new light.
Reading down the table of contents of this book is like a greatest hits album of monsters that, if you’ve ever spent any time playing DnD or Pathfinder, you’ve encountered these guys more times than you can remember: Goblins, Hobgoblins, Bugbears, Gnolls, Kobolds, Lizardfolk, Ogres, Orcs, Trolls, and Minotaurs. Unlike a typical monster manual, that list is a complete list of all the monsters in this 63 page book. This book isn’t geared towards someone looking for a complete creature catalog, or a casual GM who just sketches out a map on some graph paper, fills it with some baddies, rolls on a random treasure table and calls it good. Not that there is anything wrong with that. This book is made for GMs who want to know how hobgoblins organize themselves in their society, or that a bugbear lives to cause terror, as the scent of fear has narcotic effects on them. This is for GMs who want to throw a twist or two at their players.
All the common creatures in this book have general background information, but it goes so much deeper than a blurb in a monster manual ever could. For each creature there are several paragraphs not only providing a physical description of the average specimen, but their habitat and societal structure, as well as their typical role in a campaign, what treasure they would likely have, dangerous variants, and where they would be found in Golarion. Of course, if you don’t play in Golarion it will still give you an idea of the climate and general environment in which you could place them in whatever world you adventure in.
This is a fantastic resource for low-level campaigns, especially for veteran GMs and players. The variants of common monsters can bring a certain amount of mystery to even the most grizzled, campaign-proven adventurers; and the section on campaign role and ecology of the monsters is a sure-fire cure for GM writer’s block. This is a great book, and the first of a series of “revisited” titles by Paizo. This one is a keeper.
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