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Posts Tagged ‘Lore’

Campaign Websites – Are they right for you?

November 2, 2015 Comments off

While not new to the gaming scene, Campaign Websites, commonly called Campaign Wikis, are electronic resources used to organize and record the details of your tabletop RPG.  These aren’t sites you use to play a game, necessarily, but are used to enhance and inform your tabletop game.  This is regardless of whether you play that game on a virtual table or a physical one.

Some of these are well known, and have been around for years, while other tools are new to the scene.

Back in 2001, we commonly used Yahoo Groups as a searchable forum for posts, with file storage space and other handy utilities for running a campaign.  Since then, more and more specialized tools and sites have emerged to assist the player with their campaign.  I recall hearing about Obsidian Portal years ago, and thanks to it’s kickstarter success, has kicked off with a new a professional look and added functionality and features.  Also out there are sites like Epic Words, and Google Sites, with templates specific to certain types of campaigns.

Last year I ran a game off of a Google Sites page (Paizo’s Reign of Winter), with positives and negatives.  I’ll get into some of those, but also list some functions that you should be aware exist in these sorts of pages and services, as well as a few pitfalls.

COMMON FEATURES:

GAME JOURNAL –  Every Site has a forum or system where posts can be made documenting the history of the game.  Not all sites have a system that is easily searchable.  Games, especially long running and high level games, tend to have a lot of data.  Longer games can have numerous characters and epic stories.  Locations, NPC’s, items of note, and other facts can be lost with the passing of time.  While summaries are helpful, unless they are easily searchable, they be useless for rebuilding stories or facts related to specific items or individuals.  Obsidian Portal allows for these to be listed prominently, with pages capable of being rearranged by the play date.  Added functionality includes allowing for only certain players to view certain posts, adding GM notes regarding the session that only the GM can see, and selecting who is notified of updates to the page.  Google sites allows for pages and posts to be made freely, but are not as fine tuned as to how these appear, requiring more fiddling to get things to appear as you’d like them to.

Obsidian Portal, and perhaps other sites as well, allow linking from one page to another Wiki that can be repeatedly updated.  Accordingly, a diligent GM or poster can continue to update either their character or the NPC entry or item entry for a page, linking that data and consolidating the narrative.  Embedding of images and other media files is an added feature.

INVENTORY LOG – Inventory management, shared resource tracking, and other minutia can be important for a story, especially if you like that type of a game where the details matter.  Shared ability to access those details and perhaps modify them can be important.  Google Sites has a nice feature for tracking items, but it can definitely be tedious to enter it all.  Obsidian allows a character sheet to be updated, and of course any page could have any listed data you wanted to, but nothing special seems to exist to allow for detailed tracking.

Anecdotally, I recall the Lost Caverns of Tsojcanth requiring a trek through icy mountains.  An avalanche forced us to lose several mules, and our detail oriented rogue had our survival gear written on individual notecards for each mule. While this level of detail can be irritating to some, the player loved the nitty-gritty and was delighted to have it pan out as relevant and somewhat helpful (as the DM was ready to totally screw us over).

CALENDAR – This is really a must-have for many groups, especially mine.  I’m not sure if your situation is different, but I don’t know anyone who has a 9 to 5 job Monday through Friday anymore.  Accordingly, our weekly game alternates between a group of regulars and a steady group of one shot or two shot players that jump in and out as necessary.  A well-kept calendar is a treat.  Google Calendar is used by many, though I believe it does require a google account, which pretty much includes everyone anywhere.  Obsidian Portal has a calendar as well, and sends emails at the direction of the event lister, with confirmation buttons sent for attendees at intervals directed upon creation.  Note that this a pay-only feature for Obsidian Portal users.

CHARACTER PAGES – While these are available on all sites, I would say that they are important, but manage to universally be difficult to use.  Ideally, a player would track his own character, take a picture of the sheet, and post it to the site, which is theoretically possible with most sites out there.  More often, there is an artificial character sheet generator that is not used outside of the page itself, that requires meticulous data entry.  Obsidian Portal’s character sheet is fan-created, and is a bit buggy.  Save early and save often as you enter data into the odd fields available to you.  Google sites uses a spreadsheet, which has its own pros and cons.  No less than awkward method of entry really exists.  Character pages are important, however.  Many times NPC or PC stat’s need to be checked, or a player leaves a sheet behind.  It gives the GM a chance to see how players are developing without obviously or surreptitiously looking over character sheets, and gauge challenges accordingly.  At its most cynical, it allows transparency that discourages cheating and catches faulty or erroneous builds that might misinterpret or improperly exploit rules.

FORUMS – Good in-character and out of character forums are important.  This was perhaps Google Site’s biggest failing and not because they didn’t allow the ability to create as many forums as you wanted.  The problem commonly encountered here was the ‘most recent post first’ posting style that was, inexplicably, unchangeable.   Accordingly, if you wanted to read the flow of events, you had to read from the bottom to the top. While threaded, it seemed that frustration and cross talk was constant, and I could never really get over it.

Back in the Living Greyhawk days, a player created a fictional Tavern called “The Goose Nest” located in the Gran March, in which we posted our various living campaign PC’s.  The characters were able to interact in a way that could never have consistently happened in face-to-face gaming due to the way we interacted with different folks from different locations, as well as characters being separated by level to such a degree they could never adventure together.   The original player occasionally would put a plot device in to facilitate conversation.

Of course, out-of-character play is just as important for planning purposes, discussion of facts that might just take too long or be too convoluted to be carried out in character, and also for just sharing information like cat videos and recipes. Logistics, who’s bringing soda, and other critical issues of gaming life need a common forum.

IMAGES & MAPS – All systems appear to have a raw upload capacity for images, though an image bank is not exactly what is contemplated by any system. Having access to town an area maps, however, can cut down on a lot of confusion, and images (especially embedded images within, say, an NPC’s character stat block) can really bring together the way a PC or NPC is perceived.

COSTS – Google Sites – Free;  Obsidian Portal – Basic = Free, Premium $39.99/yr. (GM only req’d).  Epic Words = $12/yr

SUMMARY

Lots of the functions for these three sites are the same.  The key difference is one of quality, and as with most discussions of quality, the value is in the eye of the beholder.  I will say that Google Sites is free, and so you can’t complain about the amazing value they convey there.  They have all the key areas covered, many in a way that you probably already have the systems at work in your day-to-day.  The downside there is that the programming, navigation, and functionality can be frustrating and difficult, with weird glitches occurring somewhat regularly.  The database is largely very flexible, but all images and information will have to be entered by the user and managed at their peril.

I, admittedly, do not have an Epic Words account.  My tinkering with it have shown it to be less finished than Obsidian Portal, but at an understandably lower price. From what I’ve seen, the quality of what’s available wouldn’t create a strong urge to forego the free service of Google.

Obsidian Portal is pricey. I can swing $40/year, and have done so as an experiment, but that price may make many GM’s eyes water a bit for something they can duplicate or just do without.  For those willing to send $4/month, it’s by far the most user friendly.  WIth an image bank of backgrounds, ability to change names, headings, colors and images, it doesn’t get much easier.  People with the time, knowledge and inclination may find other sites bend to their will easier, but for those who want to get it done, OP is pretty hard to beat.   I remain unimpressed with the character sheet options, which is a universal failing for these types of sites, but have enjoyed being able to easily surf the site without multiple glitches or misplacements of my data.

THE UNIVERSAL CATCH

As with all things in gaming, it all comes down to time. These sites are handy, but only if you keep them up to date, and only if they are used.  In a longer campaign, players and the GM themselves may wish to access the wiki to see what a certain NPC’s name was, or what the story was in regard to a particular event.  But someone has to enter that data, and one would hope that at some point the players or others would read it.

Many hands make the work light.  In my Reign of Winter campaign, a player took on the inventory management, which was detailed and voluminous.  He later undertook a series of published journals, written in character, which was truly magnificent.  Eventually, the toll of such work caused him to get behind, then to stop entirely, leaving the final ten entries unfinished.

In my current campaign, playing catch-up has eaten up many hours of my time, but occasionally has been worth it for the sheer volume of information management.  Some players have been reluctant to participate, but I think those who have appreciate the information that’s posted there, and certainly enjoy the development of plot and story during longer breaks in the campaign where scheduling becomes a problem.

It’s something that a GM has to own, and to evaluate whether they have the time (and indeed the need) to follow-up with it.  Further, the GM and his players should discuss whether it is in fact desirable or necessary to pursue, either in whole or in part.  I, however, think that for longer games, the necessity of such a bookkeeping device is increasingly required to maintain the quality of game I like to play, that being one with numerous rich NPC personages, mysterious items, places, maps, handouts, logs, journal entries, and locales that are best understood when capable of being reviewed at the player’s leisure.

All of these are either free, or have a temporary free option. Try one on for size and see if it might not help your next campaign.

Gaming: The Next Generation

July 6, 2015 3 comments

First, let me say that unlike a lot of the blogs I post, this is not informative, but cathartic.  You’re not going to become a better gamer from reading this post.  It’s not a review of something cool coming out.  This is something I need to write down, and I want to see what other people have to say about it.

I’m going to be real here, for a minute.  Gaming as a kid was a source of fun, certainly, but also a source of great stress for me growing up.

I started gaming with some neighborhood friend’s when I was eight years old.  I was hooked when my assassin won the friendship of a pet cat that changed into a panther three times a day (from Palace of the Silver Princess). I was excited to climb into my parent’s car to tell them about it.  I was shocked when they frowned and said, “That game is satanic.”

It was 1985.  This was both the height of gaming’s popularity, but also the height of the  various Dungeons and Dragons Controversies which centered largely around the belief that it was intrinsically involved with devil-worship.  Jack Chick published “Dark Dungeons” (viewable here,) which captures what many people though at the time.  Most probably didn’t give it any thought at all, but just accepted it because their neighbor or minister said it was satanic, or they saw something on 60 Minutes about it.

Really, why or how that came to be perceived that way is irrelevant.  The fact was, my folks seemed to believe, even if halfheartedly, that it was true.  Strangely, they didn’t entirely keep me from pursuing it.  They just didn’t like it.  I struggled with that as a kid.  Being really into something, and knowing that my parents, who I loved very much, thoroughly disapproved of it left me with a bit of a pit in my stomach sometimes.  I’m almost certain they thought it was just another phase; a passing interest that would come and go just like other interests had in the past. They investigated it a little bit, and nothing obviously harmful seemed to come from it.  But even into college, they discouraged me.  To this day, I hesitate mentioning gaming to them, despite the 30 years that have passed since that first game.

I have children of my own now.  While I showed my daughter the game when she was younger, she didn’t embrace it, and I didn’t push her to.  My son, however, asked about it and pursued it, and recently asked to play “my game” and so,  a few weeks ago, I decided to let him give it a try.

Perhaps because of my history, I’ve felt strange about children playing games… Felt strange in a way that shocked me… gnawed at me.  I went to SCARAB a few years ago, and saw a group of children (ages 8-11) playing a ‘kids track’ series of games based on the Warriors by Erin Hunter.  I’m not sure if it was the time of the day (the kids would have been playing for probably 4-6 hours by then) or the windowless room they played in, or just my history, but I felt bad for them.  Sick almost.  It felt wrong to have kids inside rolling dice and imagining adventures rather than outside and acting them out, if not living them.  I recalled, however, that as a kid, I would have killed to have the chance to go to a gaming convention, and probably would have loved something that spoke to fiction that I loved and was familiar with. I went again to SCARAB earlier this year, saw a similar table with similar kids, and despite the obvious joy I saw on their faces, I felt uneasy.

With that as a backdrop, I began making a character with you 5 year-old son, using pictures from the book and summaries of character roles to allow him to make his choices.  We used 5th Edition D&D which is classic and streamlined enough not to overwhelm him with choices. He went with a rogue, based on a picture of strong but secretive agent of some sort in a tavern early in the book.  I ran through some feats, summarizing them and he picked one I wouldn’t have, but which turned out to actually be very good.  I pulled something out of my head and we started playing.

I put a single ally, a priest, in his party and described them as old friends that had grown up together in their small town, and had decided to go off to check the ruins of a castle nearby, chasing rumors of gold and jewels said to have been lost beneath the old keep.

We fought some goblins, which he was a little timid about, but when he saw he could gain the upper hand, attacked with gusto.  He tended to enjoy the idea of being unseen more than anything else, and greedily captured as much gold as he could before a mob of goblins chased him and his friend out of the dungeon.

First Game

I have a vast collection of Dwarven Forge, and so we were able to do this right.  The encounters were three dimensional and all details were present, including a swiveling secret door.  When we wrapped up, he begged me to continue, obviously having fun.

As a young boy who grew up into a man with reservations about D&D, especially as it related to his children, I felt mixed emotions as he pressed me to continue.  In many ways, when I first became a father, I hoped to create my own little gaming group and share with my children all the things I had done and still hope to do.  This moment was a realization of something I had contemplated for decades. It was an indescribable feeling (I can’t put it into writing… but numerous emotions, not all positive, tugged at me).

We played on.  I finally crafted a final confrontation with the evil wizard commanding the goblins, adding an NPC fighter to balance out the small party my son was guiding.  As the wizard stood to challenge the party and call forth zombies to march against them, my son surprised me.

“No.  Wait.”

“What do you want, thief?  Say, before I destroy you.”

“I’m here to join you.”

“Hubba-wha?! You want to join me?”

“Yeah”

“Well, then your first task is to slay your friends! HAHAHAHA!”

“Okay, I kill them.”

“…..Wut?”

“Yeah, I kill them.”

“Uh…. okay, you chase after them, and they curse you as they flee the dungeon.”

He laughs.

“And, uh… you become a menace to the surrounding countryside, raiding and pillaging with your goblin companions, building the power and influence of the wizard you now serve.”

“Cool!”

So… My son appears to either be a sociopath, or has the makings of a great game master some day.

He has pressed to play again, and we have revisited it but sometimes it becomes more about the setting and figures than about the game itself.  He remains young for the game. But I still feel that hesitation, and want to hear what other parents have felt or how they have acted in introducing their children to games.

Monte Cook has kickstarted No Thank You, Evil as a starter RPG for families, and maybe something like that would be better suited (though it sounds like my boy needs a game called, “More Evil, Please” from his last game). There are a variety of second and third generation gamers that are introducing the next generation to the hobby, and various products that support that goal.  Maybe I need to just get over it and let him play.

In the end, I think that exposure is good, but moderation is essential.  This will start as an occasional thing and we’ll see where it goes as he gets a little older.  The only thing I know is that I won’t be passing on to him condemnation of his interests, whether they be this or something else that I don’t fully understand, but instead will seek understanding myself and encourage him to be who he wants to be.

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Serendipitous History Lesson – B.A.D.D. – roots #DnD

November 11, 2011 3 comments

I work for our county school system in the Technology department, which generally means troubleshooting software and hardware throughout the schools. I’m based in the high school of my particular district, so I tend to get to know the media center staff pretty well, as they are in charge of laptop carts and have a good amount of desktops in the library itself.

The media specialist called me over the other day to show me a book he was discarding because according to its card sleeve, it hadn’t been checked out since 1991. The book is The Dungeon Master: The Disappearance of James Dallas Egbert III by William Dear. The media specialist had no idea I even played dungeons and dragons, I assumed he called me over to laugh at the obscurity of the books he was discarding. He was genuinely surprised when I told him I was a pretty big fan of role-playing games, and mentioned his only experience with RPGs was playing Rifts with a friend in college. He then offered me the book, as they were going to get rid of it anyway, which I happily excepted.

http://www.jinx.com/p/wil_wheaton_roots_premium_tee.html?catid=&cs=1&csd=&preview=1

D&D Roots

That is when I started doing a bit of research. I had never heard of James Dallas Egbert III, but I had heard that in the early 80s, D&D was wrongly associated with the Occult and Devil-worship. It turns out the two are interrelated. The synopsis is this: a brilliant but troubled teen goes missing. Anxious parents hire a private investigator to track him down. The teen plays D&D and was known to explore the steam-tunnels underneath his university. The private investigator prematurely and incorrectly reports to the press that perhaps he was playing a “live-action” version of D&D and got lost. In actuality, JDE III did go to the steam tunnels, but he went to commit suicide. The attempt failed, and he hid out with some friends around town until those friends asked him to leave, fearing repercussions from law enforcement. He fled to New Orleans, where the P.I. caught up with him. JDE III made the P.I. promise not to reveal the truth of his story. JDE III ended his own life in 1980, and the P.I. kept his promise to the boy until 1984 when this book came out.

In the meantime, the novel and movie Mazes & Monsters came out (featuring a young Tom Hanks) in which a boy has a psychotic breakdown while playing a thinly veiled version of D&D. Also, Patricia Pulling started an organization B.A.D.D. (Bothered About Dungeons and Dragons) after she lost her own D&D playing son to suicide. B.A.D.D. circulated a bunch of propaganda including a petition from a former player about the evils of D&D. After reading it, other than the first and last few paragraphs, it reads like a love letter to D&D. It reminded me exactly why I got in to the game, and recalled many afternoons and late nights of adventuring that were all in the theatre of the mind. Studies were done by the Center for Disease Control and the American Association of Suicidology (I did not realize that was a thing) that debunked B.A.D.D.’s claims. Arguably, the height of the panic culminated in this 60 minutes interview featuring Gary Gygax himself.

I found it fascinating to explore this dark time in D&D’s history. I’m glad that while D&D still has some social stigma in some circles, we’ve come a long way to acceptance.

Categories: Books, DnD, Lore Tags: , , ,