Archive

Archive for February, 2018

Alternate DCC XP system

February 12, 2018 Comments off

Recently I signed up to run my first Road Crew games of 2018 for MACE West (I’ll be running Blades Against Death and co-Judging Inferno Road), and it got me thinking of years past. Back in 2013 there were a lot fewer modules and it took some salesmanship to recruit players and get them in to DCC. Back then, I had a few players show up consistently every week while most would only be there for some weeks and not others. At the time, I would have the PCs level up when I ran out of adventures for that level. Keeping track of XP seemed a bit nebulous using the rules as written:

“Each encounter is worth from 0 to 4 XP, and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP, and the system scales from 0 to 4 depending on difficulty.”

This system is certainly my preference over D&D or Pathfinder experience systems, but still seems a bit nebulous for my taste. I really enjoyed the Pathfinder Society (organized play) XP system, in which PCs gain a level every 3 adventures. For DCC I would suggest the following modifications, which are really just an extrapolation of the classic optional rule:

“…consider allowing any 0-level characters that survive their first adventure to automatically advance to 1st-level and 10 XP.”

Why not use this type of system for every level? Rather than leveling every session, I would suggest 1 earned XP for each adventure survived, with the next level being the number of new experience to achieve it. This table should make more sense:

Level

New XP for next level

Total XP for next level

0

1

1

1

2

3

2

3

6

3

4

10

4

5

15

5

6

21

This allows for a more traditional XP curve (rather than 3xp = 1 level like in PFS) while reducing book keeping to a minimum. This also allows PCs to “catch up” if they join the campaign late or have a PC die early on. I feel this provides a reasonable advancement table, without requiring much record keeping on the part of the Judge or the players. Next time I run a long-running drop-in/drop-out sort of DCC campaign this will certainly be the way I manage XP and advancement.

Trigger Warning: Everything

February 4, 2018 1 comment

Very soon, we’ll be running “Inferno Road” at this year’s Mace West convention here in lovely Asheville, North Carolina. Both Kevin and Scott got a chance to play it at this year’s GenCon, but I wasn’t able to as it coincided with games I was running. It’s an insane DCCRPG death metal tournament in a nightmarish hellscape cranked up to 11 and beyond. Sex, drugs, and rock and roll are just the beginning. The index says “Trigger Warning: Everything” and the pages following live up to that fact. Not for kids, not for the faint of heart and not for everyone. We’ve said more than once we could be asked to never return, but it will definitely be worth it.

IMG_0078

Inferno Road binders for the Judges… we may need to burn these when done to be safe.

Here’s the basics:

INFERNO ROAD @ MACE WEST 2018
Saturday, March 10th
Asheville, North Carolina

Slaved to the overlords of Hell… you begin as a soulless grub in a sea of grubs, endlessly writhing in the burning pits of the inferno. Your eternity is suffering with the gnawing hunger for a soul… any soul… ALL souls. Plucked from obscurity and forced on board a Hellwagon in service to a Duke of Hell, you and your ‘companions’ race to overtake Satan’s Wives, pregnant with fresh souls for the Prince of Darkness. With every soul you devour your power will grow, perhaps enough to take on the the Devil himself?

RATED M FOR MATURE
Trigger Warning: EVERYTHING

IMG_0068

Giant 4′ x 6′ banner which we’ll have hanging behind the tables, calling those seeking ruination and destruction to join in the insanity that is “Inferno Road”

We’re planning on two tables battling head to head and as such have had to make some adjustments to the mechanics and the storyline, but the core remains the same. There will be prizes galore and a trophy for the winner.

On top of that, the Asheville DCCRPG Road Crew gang will be running a few games, notably “Blades Against Death” by Harley Stroh which Kevin will be handling and I’m scheduled to run “Blessing of the Vile Brotherhood” also by Harley Stroh. More MCC and DCC will be played after hours and on the schedule. There’s also plenty of other games for many systems, and it’s always a great weekend here in Asheville.

You can register for Mace West at THIS LINK. Come play with us… forever… and ever… and ever…

Categories: DCCRPG, Epic, MCC, RPGs, Uncategorized