Archive

Archive for the ‘Technology’ Category

Dungeons and Donations: Encounter at Barrier Peaks

December 3, 2018 Comments off

Dungeons and Donations starts this Friday at The Wyvern’s Tale in Asheville, NC and on twitch.tv for an amazing fifth year! This year will feature a slightly modified version of the classic adventure Expedition to the Barrier Peaks. Judging from the theme on the website and the staff shirts, it looks like an old school Star Trek aesthetic.

For those unfamiliar with previous years, Dungeons and Donations is a 24-hour D&D 5e marathon that benefits Extra Life, the gaming charity for Children’s Miracle Network Hospitals. In the past the graphics for the stream itself had a retro SSi-Gold Box type of feel that added to the nostalgia of playing through such classic adventures as Tomb of Horrors, Keep on the Borderlands, Shrine of Tamoachan, and White Plume Mountain.

If you are anywhere near the Asheville area, you can play and be on the stream! See how long your character can survive the deadly perils that await the party.

If you can’t make the trip, you can still affect the game! Donations can purchase boons (help the party) or banes (hurt the party). A $5 donation will buy a roll on either table. The peril level dictates what options are available based on how many people are in line waiting to play. The longer the player line, the more deadly the banes. If less players are waiting, the more beneficial the boons!

Can the heroes survive the alien ship and save the children? Join us this Friday for another year of incredible fun! For the children!

Categories: 5e, DnD, Epic, News, Retro, Technology

Review: Legend of the Five Rings Beginner Box

August 28, 2018 Comments off

aa00_box_left

First, a little history…

Legend of the Five Rings is role playing set in Rokugan, which is similar to Japan during the Tokugawa shogunate, but with fantasy elements.  The setting features noble samurai,  wise monks and mysterious shugenja (priests)  that wield swords, fists, and spiritual powers (respectively) to obtain honor and fame in the honor-bound feudal setting.  Each character derives from a powerful clan (Crane, Crab, Lion, Phoenix, Dragon, Scorpion, and Unicorn) each with  their own motivations and agendas.

The game got its start in 1995 with AEG, which released a role playing game along with a collectible card game that was fairly popular at the time (and which persisted until 2015).   Fantasy Flight has acquired the rights to this rich setting, and launched things last year at Gen Con with an oriental styled parade from the street through Gen Con itself, gathering quite a crowd.

Here’s a fleeting picture I snapped at the time:

IMG_4380

2017 Rokugan Parade

Fantasy Flight is doing some pretty impressive stuff with the property, including kicking off the new card game (which is about a year old, and I’ve heard good things, but haven’t played). But more importantly for Skyland Games readers, they have been working on a new version of the RPG rules which have been in beta testing for some time now.  You can download those beta test rules HERE.  However, smart money might just guide you to pick up the Beginner box which just came out.  I did, and I’d say on the whole it was worth it, unless you’re sure sure sure you want to play and can’t wait for the final rules to be released next year (TBD as of this article).

The Beginner Box: Contents

The L5R Beginner Box is an attractive set, coming with maps of the larger region, maps of a medium sized city / village, and a map of a large castle not actually featured in the boxed set itself (but available for some online content I’ll discuss later).

  l5r01_layout

It also features a full set of Legend of the Rings dice, which are unique to the system. As with FFG’s Star Wars beginner boxes, the dice are about a $13 dollar value, which begins to justify the total MSRP of $39.95

The game includes an adventure that presumes no knowledge of the rules or how to play, and teaches both game master and players how to play as the game continues.  While theoretically that would allow you to start playing almost immediately, in reality the GM is going to need to read through the entire booklet to grasp the concepts before sitting down to run.

Without giving anything away, the adventure “The Topaz Championship” is a coming-of-age ceremony for persons of the samurai caste, which includes in this case a Phoneix clan shugenja, a Dragon clan Monk, a Crane clan Courtier and a Lion clan warrior.  The adventurers find themselves travelling together and form an unlikely bond when strange events occur that unite them in a common purpose.

The adventure itself is not the strongest adventure out there, but does unfold the concepts nicely and provides a way to ease into more and more of the rules as you play.  It starts with introducing setting and role playing concepts, then evolves into skill challenges, then non-lethal combat, then lethal combat.  Each character booklet presented to each player gives a skeletal version of the rules, indications of what the symbols on the dice mean, and what various actions can be taken.  A small more detailed rules-lite version of the full rules is also in the box, which allows for more nuanced play outside of the extra-lite rules in the adventure itself.

The Rules

The Beginner box gives us a good idea, if not a perfect idea, of what the game will look like upon release.  First I should note that, though the system holds similarities to the Genesys game that is the framework for many future releases from FFG, it is not that system, which to me was a bit of a disappointment.  While I have no desire to return the the days of d20 where everything was a d20 system and rules became painfully bland, there is some lack of utility in being similar to but different than a new standard from the same company.  Presumably, the rules presented are tied deeply into the concepts of the whole setting in a way to will prove meaningful enough to justify a new play format.

First, players have stats that derive from the Five Rings, (as set out by Musashi in 1645).  Fire = Passion; Earth = Discipline; Water = Adaptability; Air = Precision; Void = Spirituality

These are your core abilities, rather than agility, strength, etc.  The characters also have skills, ranging from law, to martial arts, to courtesy.  Many of the skills are not what you would call your standard fantasy adventure game skills.

Making a check requires rolling black ring dice, in addition to white skill dice.  One for each point you have in the ring or in the skill.

l5r01_dice

You may keep as many dice as you have values in the ring you are using.  The versatility of the system is that it allows you to often parlay the way you are approaching something to make it something you are good at. For instance, if you want to knock someone down, you needn’t use Fire + Unarmed Combat (charging at them), you could instead nimbly dodge their blows, striking only with precision (Air+Unarmed Combat) or use their own momentum to throw them off balance (Water+Unarmed Combat).  Some approaches are more effective than others.

Dice have four results:

  • Success:  You need enough of these to reach your target number set by the GM
  • Exploding Successes: You count this as a success and then roll the die again, opting to keep this next roll as part of the first, or dropping it.  These subsequent rolls can go on into infinity and aren’t counted against you as part of your ring limit.
  • Opportunity: This works, as far as I can tell, like advantage in Genesys or FFG Star Wars, but perhaps with more restrictions depending on the type of ring you were using.  Rules are skeletal here, and may be expanded on in the main book.
  • Strife: This is emotion or stress that causes you to lose your cool.

Unlike those other systems, there are no difficulty, challenge or setback dice.  Also, strife appears along with positive dice results (like success, exploding success, and opportunity) thereby baiting the player to take those results.

Strife isn’t the end of the world, but if it surpasses your Discipline result, you can become compromised, which precludes the character from using results that have strife on them (which really cuts your opportunities).  That character can try to handle their situation until they regain composure, or they can become “unmasked” and clear their strife, usually with some loss of honor from their unseemly behavior.

Pros & Cons:

The game seems to have some potential, but as a new player to this version of the game, getting used to the idea of justifying your ring choice presented a little bit of a stumbling block.  With some more play, I’m confident that the game will feel more natural. In some ways it encourages roleplaying the type of character you are to fit your actions, and rewards creativity.

Dice in these games are always an issue.  Many of my players immediately splurged on the dice app available on Google Play and Apple.  These apps help to solve the problem of keeping track of what you previously rolled when you get a good run of exploding successes and start to run out of dice.  With a game at this point in development, everyone would have to own a beginner box to have dice of their own, and that’s not going to happen.  So it’s either pass those dice or get an app (for now).

The setting itself is unique, and as a student of Asian culture, I love a lot of the details, though these might be a little cumbersome for the unintitiated.  I’m unaware if any fantasy history has carried forward over the past 23 years.  People have loved this setting for decades and might not want to let that history go… like this guy:

The game is more serious than a lot of other fantasy settings, as it deals primarily with the conflict between desire and duty.  As such, L5R is likely to be a subtle game, and is really going to be the best fit with experienced gamers, or players that are naturally more serious and have a flair for the dramatic and the setting itself.  Beer and pretzel gamers are probably less likely to enjoy the subtlety of the concepts and the balance required in the game play.

In the past, I’ve always found the game a little tricky to prepare.  The characters are almost by definition at odds where their houses are concerned, vying for influence in Rokugan, and that’s going to make things a little tense and maybe a little uncooperative.  For that reason, it’s not going to be the game for everyone and it may be hard to prepare an adventure yourself with a party so divided.  Fortunately, one can usually fall back on duty to guide the party to a common goal, even if they can’t agree on how to get there.

Fantasy flight has released a free downloadable adventure and additional characters, which I have heard good things about.  The map of the castle in the beginner box is for that adventure, and the characters are set to proceed with unifying purpose which originates in the beginner box, making it worth the quick playthrough.

Total beginner box playthrough time is going to take from 4 to 8 hours.  No word on how long the expansion material will take. This play time will be greatly enhanced by the GM reading the optional expansive rules book in the box and understanding those concepts before sitting down to play.

TLDR:  The Legend of the Five Rings Beginner Box teaches a subtle nuanced game to fans of the genre with minimal impact on players and GM alike, and is worth the price of admission for players who can’t wait for the full rules coming out in the months to come.

 

 

HeroForge Delivers

March 23, 2015 3 comments

IMG_1357The HeroForge Kickstarter just delivered two miniatures to my door and out of an arbitrary 10-star system, I would give them a solid six edging up to seven. I have been following and waiting patiently on the entire HeroForge idea since it was first announced. It is a system where you begin with a basic model (of which several are available) and customize it to your heart’s content. Male, female, robotic, halfling, human, dwarven and more… and then hundreds of options for equipment, poses, clothing, and sliding scales for things like musculature, height, curviness, expressions and so on. Hex bases, round bases, square bases. They have thought of everything and it’s really a lot of fun to make up different miniatures, and I highly suggest you go to the site and do so for yourself.

IMG_1359I think I was hoping for more from the miniatures themselves, especially for the price. At $25 a pop, they are expensive. Does the customization justify the cost? I’m really torn. When “acceptable” Bones miniatures are in at $3 and $4 and higher end miniatures from DarkSword are $10… I’m just not 100% sure based upon the quality I have seen so far. I opted for the “high quality” prints and I was impressed with the overall process. You get in hand what you see on-screen. Very fine details abound. The sneery little halfling thief I wanted for my 5e Dungeons & Dragons Adventurer’s League games has his little sneery face and top knot haircut, a murderous little gleam in his eye. My hands-up pacifist cleric for our new Temple of Elemental Evil game has the perfect pose, the chiseled jaw, the lack of weaponry and the open expression I wanted. The customization is not the issue.

IMG_1360I wonder that I personally may have had my bar set too high. While I was in on the Bones Kickstarters both times, I’m an old-fashioned kind of mini-painter. I like the metal. I think you get better overall miniatures and they paint up a lot nicer. In the photos, on the top you can see the HeroForge miniatures as they arrived. Oddly translucent (was not expecting that), they have a very ‘rough’ feel to them. I almost want to sand them all down, but then of course you’d lose all the details. That roughness is made very apparent in the bottom set of photos, where I have primed them. Metal miniatures (and even the Bones) are just plain smoother and seem like they will take paint better. On the HeroForge Facebook page there’s some definite “table-top” quality miniatures that have been painted. They look fine for using in a game… and isn’t that the purpose?

As a new and emerging technology, 3D printing like this is surely going through some growing pains. I can imagine that come two or three years, the quality will skyrocket. I’m also relatively certain most people would give them more stars. I am just honestly worried to put paint to them… it’s not like I can easily and cheaply order another if I muck them up somehow. My Kickstarter pledge comes with one more miniature and a mounted miniature (which are not available yet). Stay tuned and in a couple weeks (after we get back from GaryCon!) I’ll have them painted up and show off the “final” product.

heroforged

Categories: Minis, Reviews, Technology, Tips

Warhorn101

September 7, 2014 3 comments

Warhorn.net is a great site for convention organizers and Friendly Local Gaming Store event planning. For the uninitiated, it can be a bit confusing to sign up, and reserve your seat at the gaming table. Somewhat recently the site went through a significant overhaul, with one main feature being that once you sign up for your free user account, you can use that same account for recurring game days at a FLGS or a yearly convention, like Asheville Comic Expo.

This is going to be a screenshot-heavy article, as I would like to detail the process on how you sign up for an account, and register for tables. Once you sign up, keep your login credentials handy, and you can use them for any events organized through warhorn. You can even add your Pathfinder Society Number and DCI (WotC/D&D organized play) numbers that will follow your login from event to event, but let’s not put the cart before the horse.

First, go to warhorn.net and sign up for a login in the upper right corner of the site:

Screen shot 2014-09-07 at 9.03.19 AM

Fill out the form with your email, desired username, and password. You can use either your email or your username when you login to the site:

Screen shot 2014-09-07 at 9.05.24 AM

It will now ask you to verify your email address. Clicking on confirm will send another confirmation email (check SPAM filters!):

Screen shot 2014-09-07 at 9.06.26 AM

In your email you should see a message much like this. Click the Confirm my Account link in the email:

Screen shot 2014-09-07 at 12.25.40 PMOnce your account is confirmed, we can use warhorn Event listings to search for events in the area. They are divided into recurring game days (frequently at FLGS) or Upcoming Conventions:

Screen shot 2014-09-07 at 9.09.48 AMUse the search field just above dates to search for events happening in your area, or an area where you will be traveling:

Screen shot 2014-09-07 at 9.10.18 AMClick on that event to get more info and register for tables by clicking on the Register for this event button in the upper right. If you have questions you can also email the organizer on the far left:

Screen shot 2014-09-07 at 9.10.36 AMOnce you are registered, check out the Event schedule and sign up for tables:

Screen shot 2014-09-07 at 9.11.02 AMFor both conventions and recurring game days, games are typically listed by start time, and title. Open tables will list a “Play” if you want to be a PC or “GM” button if you want to run that table. It also gives you the option to join a waitlist if the table is already full. If there is a no-show, you are in!

Screen shot 2014-09-07 at 9.11.38 AM

After clicking “Play” the site will ask you to confirm, just to make sure you got in on the right game:

Screen shot 2014-09-07 at 9.12.28 AMOnce you click Save it will reserve your spot at the table, allowing organizers to plan for more GMs if necessary, and allows you a guaranteed seat at your favorite game! If something comes up, or you want to switch tables before the event, you can always click “Withdraw” and sign up for something else:

Screen shot 2014-09-07 at 9.12.52 AMBe sure and check for recurring game days in your area as well, and support your FLGS!

Screen shot 2014-09-07 at 9.14.58 AMHope this helps, and remember, once you’ve created your account you can use it for any conventions or game days organized through warhorn. It’s also a great site to see events in your region you may want to travel for! In less than two weeks, the Skyland Games crew will be running the RPG tables for Asheville Comic Expo (ACE). Sign up at the warhorn, and we’ll see you around the table!

 

 

Try before you buy – Board games on iOS

July 21, 2014 Comments off

Recently I’ve picked up a few games for the iPhone that started out as more traditional board or card games. A lot of them are great versions of the originals, with the added bonus of always being in your pocket, and allowing online games with friends who may not be able to make game night. They also tend to be a fraction of the cost of the physical board game.

hive.pngOne of my favorites is Hive. I bought this first as a physical board game at the recommendation of the Wyvern’s Tale. Essentially it is like a game of chess, in which different bugs move in different ways, and the object is to completely surround the opposing player’s bee. This is one of those easy-to-learn, difficult-to-master games, and has won a ton of awards. It quickly became one of my favorite games, and the quality of the physical tiles is fantastic. They have a nice weight and are clearly built to last. Not sure if you’re crazy about the concept? At a list price of $32, that can be a lot for something you may or may not like. Why not try it out first? The $2 iOS version will teach you all the rules through a tutorial, has two player local or online play, as well as play against various difficulties of AI. If it becomes one of your favorites, you can always pick up a copy at your friendly local gaming store!

Screen shot 2014-07-21 at 10.25.43 AMAnother one I tried out at a recent board game night was Fluxx. This is another seemingly simple game, that can great pretty crazy pretty quickly. The main goal is to collect “keepers” that match whatever the current goal card has on it. Keepers can be physical things, or concepts such as cookies, pizza, love, dreams, music, the brain, the rocket. The goals combine these like “Hearts and Minds” which requires both the brain and love, or “Dreamland” which requires both dreams and sleep. It’s kind of weird starting out, but you quickly get the hang of it. Other cards allow you to draw or discard more cards, or affect other player’s hands to try and get the keepers you need to win! There are a ton of expansions for Fluxx, The physical deck lists for $16, but if you’re not sure, the iOS version will only set you back $3.

QuarriorsScreen shot 2014-07-21 at 10.26.00 AM is a dice and card game that requires a little more screen real estate than most, so is iPad only. I’ve had my eye on this at the game store for some weeks, but never pulled the trigger. I *do* love dice games, but I didn’t know if I would like this one or, (more importantly) if my wife would like it as she is often my co-player. At a list price of $70, I really wanted to be sure. In Quarriors you start out by rolling dice to give you Quddity, a type of currency you use during your turn to summon your minions or capture other dice that are available on the cards dealt for the game. The cards are either other minion or spells which boost or augment minions, quiddity, or how many dice you draw from your bag. Overall I think it is enjoyable, but not something everyone would be in to. Is it worth $70? I don’t know. Is it worth $4? Absolutely!

Screen shot 2014-07-21 at 10.26.20 AMI’ve heard some very good things about the iOS adaptation of Lords of Waterdeep, but haven’t picked that one up as of yet. Next time you are on the fence about a board game, try before you buy! There may be an excellent mobile version out there already!

Categories: Board, Card, Dice, Reviews, Technology, Tips

Reconnecting with Roll20

July 14, 2014 Comments off

Roll20Recently, I started to really miss gaming with a group of friends who I had gamed with for years. We started together playing Living Greyhawk,and that branched out to many games and systems. We would play at different people’s houses, at libraries, one year we all travelled together and played GenCon and when I became “Triad” for the Florida region of Living Greyhawk, they helped me run conventions locally. We would play anywhere and everywhere we could. But then Living Greyhawk dissolved, I took a long break, and the group scattered.

I had moved from Tallahassee, Florida to Asheville, North Carolina. Another couple scored great jobs and had moved to Texas with their family. Another had gone south to Orlando… the band broke up. We’d chat on Facebook, like people do, and one of the gang said “Man, I wish we could play again like we did before!” and a light bulb went off: roll20.net

We had used roll20.net locally when a blizzard struck and we couldn’t get our Reign of Winter campaign folks all together. We had also used it to roll DCC characters and magic items, utilizing the free dice rolling utility in preparation for a week day game. For some odd reason it had never occurred to me to try and corral everyone together for a game until that point, but I’m glad it did.

We’ve used it now a handful of time and now have a weekly game happening every Tuesday night. I sprang for the “Mentor” level of sponsorship so that we can get all the bells and whistles that roll20.net has to offer. They have really upped the bar over tabletop and, as odd as this may sound, I almost prefer it to face-to-face gaming. Almost.

The “Dynamic Lighting” feature alone is worth the very low per-month charge. You can set each player’s “token” to their specific mode and strength of sight, assign someone to carry the torch (or light spell) and if that person moves away…? Well, then the rest of the party can’t see who is lurking in the cave or in the belly of that ship. If you prep beforehand, it takes into account line of sight, shadows, walls blocking the view… they have really thought of most everything. Macros, character sheets and click-to-roll buttons, sound effects, background music… it’s fantastic.

It does take longer to prep for a game, since you have to hunt down tokens or artwork, scan and size maps (which can be a pain) and scan in any handouts, puzzle pieces and so on. We use a Google+ hangout as well, since we found the voice and video to be buggy. Those quibbles and workarounds aside, it’s a great service and one I am happy to promote and support.

There is a large group of people using roll20 to organize on-line Pathfinder games, and the roll20 forums are filled with people looking for more players… so if you find yourself with some time to spare, check it out and give it a try.

Categories: Reviews, RPGs, Technology, Tips

Exercise in Character Creation, Part 3

May 12, 2014 Comments off

We have finally made it to the end of this little journey! If you have not been following along for the past month or so, read up on these two past articles (Part 1 and Part 2). Here are the results from the last round of voting (from 33 responses):

  • Personality – Lady Redfalcon (39%), Adris Redwing (33%), Longfang (27%)
  • Class – Slayer (39%), Urban Ranger (33%), Swashbuckler (27%)

I now present Adrian Redfeather’s alternate persona while adventuring with the Pathfinder Society; Lady Redfalcon. To disguise himself from his father’s peers and keep his identity an upmost secret, Adrian decided to make over himself the most drastic way he could think of; as a woman. Borrowing a pair of fighting fans from his father’s collection of the Far East along with a kimono that was given to his mother and a long, black-haired wig, he is incorporating them into his new persona. Drawing upon skills learned from his father, Adrian is able to combine aspects of rangers and rogues to create the mystique of the shy and demure, yet positively deadly, woman known only as Lady Redfalcon.

I want to thank everyone who voted for voting. I think this was kind of an interesting process that I will definitely have fun with the results. Thank you all again!

Powerful Paper: Cardstock Modelling in Your Game

February 18, 2014 Comments off

Fat Dragon Games’ Depths of the Drow

Today ended a successful Kickstarter campaign for Fat Dragon Games‘ medieval village of Ravenfell.  The village of Ravenfell, and the products of the inevitable stretch goals, are paper modelling products:  You print them, cut them, paste them, and viola! you’ve got as much scenery as you could possibly need (for that particular setting anyway).

I got into this many years ago, and spent a week toiling away cutting out bits and pieces for my planned game of Assault on the Aerie of the Slave Lords.  That module (30 year old spoiler alert) takes part largely in the Slaver City of Suderham, and several bars come into play.  I printed and prepped several key barroom items and I was able to mix and match my way into the appearance of several unique appearing locations.This is before I sank unmentionable sums on the last Dwarven Forge Kickstarter, (in fact, it predated kickstarter) but I think it added something, and could potentially be quite worthwhile to produce decent scenery on the cheap.

Paper Modelling is in some ways superior to your plaster and plastic backgrounds and scenery, in that they are objectively quite beautiful and not subject to your potentially substandard painting skills.  You also have as much as you care to print, and could potentially manufacture an entire city for the price of the PDF and an ink cartridge (or two).  I’ve been using Posterize to great effect to get the benefit of the beautiful maps from Paizo’s modules, as I stated a few blog posts ago, but this is a higher order entirely: Three dimensional, and now stacked in layers, if Fat Dragon’s Tom Tullis is to be believed.  I clicked in at the “Beggar $1.00” level for a while before finally being sold to jump in at the Knight level at $50.00.  It’s a lot for some PDF’s but I appreciate the effort and support the project.  And what do kids really need with a college education anyway.

There are significant downsides, to be sure.  Paper modelling takes time.  Precise cutting and gluing can be tedious work, and sometimes things don’t seem to come out quite how you expected they would.  Ink isn’t cheap, either, and depending on your printer, you might wonder if you’re really saving money or not.  Traditionally, the items are not as durable as a resin or plaster product (though are infinitely more replaceable) and can be tricky to store without crushing.  Fat Dragon has apparently attempted to address this with collapsible pieces, which I look forward to giving a try.

Should you choose to download a copy of their other products, I believe you’ll be pleased with the quality of the artwork, and you’ll find that your time invested can be richly rewarding.  You’ll want to pick up a few items to complete your ‘kit’ for paper modelling.

1. “Self-healing” cutting mat – these come in various sizes and serve to protect your tabletop while allowing your blade to cut the template cleanly.

2. Exacto knife – You don’t want to try this with scissors…. you might have one of these already from your miniature modelling, which will save you a few bucks.  A must for these sometimes complex templates.

3. Water based glue – a type of craft glue that is tough yet forgiving (you may want some super glue at some point for certain models, however).

4. Markers – You’ll find that darkening the edges of the scores and cuts that compose the corners of your models will drastically improve the quality of their appearance.

5. Metal Ruler – Typically with a cork back, this will avoid slipping while cutting and make sure your cuts are a little more clean.

Consider going out and buying a set or taking a shot with the various free samples out there on the internet.  You may find that you’ve got a new hobby, or at the very least the perfect prop for that encounter makes a particular encounter special.

Not Just XP – How to Tell Your NPC’s Story

October 28, 2013 2 comments

Image

A lot of times when you have a published campaign, especially some of the ones I’ve seen from Paizo, there are richly developed NPC villains that may have complex and fascinating motivations…. that the PC’s will probably steamroll right over without ever getting a glimpse of it.

Perhaps one of my favorite examples of this was in the old Living Greyhawk module The Reckoning wherein a party of would-be waylayers are involved in a love triangle that can somewhat irregularly shift the targets of their attacks in mid-combat if you injured their would-be lover.  I ran the combat several times, and only once did anyone figure it out.

So how do you draw this material to the surface?  Sometimes it’s right in the module: a journal, a note, or some box text.  The other tools at your disposal vary depending on the resources you have at the ready, but a few ideas follow that can help tell your module’s story in its richest form.

Clues: Sometimes, present or not in your module, you can take certain liberties to make sure that the party comes into the information and motivations of your NPCs.  Perhaps an infatuated mercenary has sketches he has made of the beautiful mage that has hired him, or a pile of half-burned or crumpled attempts at poetry in the fireplace or behind his bed.  Something you, as the GM, should become used to is the feeling that you are hammering your players over the head with these clues.  In my experience, if you feel like it’s plainly obvious, your players will feel very proud of themselves when they deduce the “secret” after 10 minutes of contemplation.  It’s plain as day from your side of the screen, but they’re dealing with a lot of abstract stimuli.

Monologuing – This is perhaps the worst kind of obvious tripe, but trust me, its a tool in your GM toolkit that you need to use.  An epic boss fight NEEDS to have this happen, so the villain takes on robust character and the PC’s can feel their hate for this guy.  Further, it keeps him from being just a bundle of stats.  I’ve fought several major villains who never said a word, and it amounted to bad GM’ing.  But, the key here is DON’T JUST RESERVE THIS FOR MAJOR NPC’s.  Trash talk happens, and it warms up NPC’s beyond just statistics, especially when they really have something to say.  It needn’t be a speech, but a few words to tell that character’s story.  With the star-crossed lovers, shouting out the name of the love lost as he is struck, or muttering, “I won’t leave her” may seem (again) heavy handed but it’ll be received as just enough for the players to get on the same page as you.

Image

The Rumor:  Maybe the player hasn’t seen something, but rest assured in a small town, or in a society where information is currency, a barkeep, courtesan, beggar or child may have seen the way one NPC regards another, or perhaps overhears something said in anger or frustration.  This could be delivered naturally as part of some other interaction with the information holder in question, or could be as obvious as a Knowledge (Local) roll, probably depending on how much time you want to spend  on it.

Cutscene:  This can be done live, though it is often hard to do well.  In a game where we rescued the Juliet to the bandit chief’s Romeo, the GM successfully pulled off a complex dialog by making little puppets with his hands.  While hard to take too seriously, we got the story of their lost love that we might not otherwise have noticed, and it changed the fate of the bandit chief when we escaped and had the upper hand.  He eventually evolved into an ally, which made a much better story than another defeated CR 3 encounter left behind in our wake.

It is more easily done through a message group, email, or dedicated site for your game (like the Google sites we discussed in Customized Gaming or, our favorite, Obsidian Portal). Here, you have the opportunity to plan what you’re going to say, describe details and actions, and even let the players read minds (“Milady, there is no Thieves Guild,” the Watch Captain lied, thinking how he might spend the silvers that threatened to burst the seams of his coinpurse.”)

The content of a cutscene is just like we see in a movie.  It is material that the characters do not see but the players are made aware of.  It is not for all players.  Some may not like it, some may not be able to separate what they know from what their characters know.   But showing how they have left behind a clue for a pursuer, for example, may explain to them the unlikely events that follow when the bounty hunter appears on their doorstep, etc.  These take some skill, and some good players.

Now that we have the HOW, the next question is the WHAT.  What do you put in these cutscenes, these hints, these rumors?  The answer is “Just enough.” A few simple guidelines:

  • Never spoil any surprises – You can hint, but don’t solve the mystery.  A cutscene or clue is to bring the player and the character up to speed with story developments, but not to catapult ahead to a conclusion.  Think Empire Strikes Back when Obi-Wan says, “That boy is our last hope” and Yoda’s response, “No, there is another.” Whet their appetite.
  • Know your players – Some people cannot handle knowing something and not using it.  If you’re running a cutscene that contains sensitive information, beware of players that might metagame their way out of a challenge.  Either know they’re good for it, or if not, lock them in before hand, then spring it on them right away, or don’t give them enough in the cutscene to metagame with.
  • Don’t overdo it – This tool may have been around forever, but the way we’re used to seeing it in the 20th and 21st centuries is through film.  Use it to tell your story, but be mindful of pacing, necessity, and its overall influence on your game.

Plan it out, then give this a try next time you read the rich background of someone who is going to die after about 3 rounds of combat.  See if it changes the way the characters deal with that NPC, and check to see if the players do anything differently either.  You might be surprised at the outcome.

Role-Playing Repertoire: Building your game music library

August 12, 2013 Comments off

Creating the right mood for a game can be key to getting your players to enjoy that game to its fullest. While Black Sabbath will do for a beer and pretzels board game night, the perfect song can telegraph what you’re trying to establish with your game and transport your player into the world you’re trying to lure them into (so you can kill them).

By way of example, several weeks ago we did a conversion of the Slave Lords modules for Dungeon Crawl Classics (DCC) which went over pretty well. To start The Funnel (where you make 3-4 zero level characters and see who survives to first level), I started the players at a wedding of the beautiful Miller’s daughter to the tavern owner’s son. As the wedding reception got started, I played this old chestnut from the original Conan the Barbarian Soundtrack by Basil Poledouris (an absolute must have by the way).

When slaver pirates attack, the would-be heroes have to fight off the raiders to buy the other villagers time to escape. After being captured, they mutiny and wrest control of the Slavers’ ship as it drifts into the harbor of Highport. It was then I played this piece which, to me, perfectly captured what I was going for as they viewed the scenes on the streets and docks of the approaching slaver city (taken from the Borderlands video game soundtrack).

And with that, everyone was there. Right there with me as to what the world was going to feel like and the direction we were going.

Sometimes you can stumble across these sorts of things, but for the most part, it takes listening to a wide variety of instrumental music (soundtracks, mainly) and categorizing things into either specific scenes (somewhat challenging) or by building your repertoire for broader categories of music.

I’ve made, lost, changed, and remade numerous lists since my mix-tape days, but largely you can do whatever you think you need based on how much work you want to put into it. At a minimum, you should have Combat Music and Non-Combat Music. However, if you care to listen to and sort some songs, additional folders for Exploration, Chase scenes, Exposition, or downright Creepy music are good selections.

If you really want to go for broke, however, Spotify is your new best friend. It contains a vast collection of music, which is fully searchable. There are some downsides:

1) It links through Facebook, (Like us here BTW) so you’ll need to have a Facebook account to use it , even if it’s not one you use for anything other than Spotify.

2) The advanced features cost money, but allow streaming through other devices offline.

3) While it maintains a vast and ever growing catalog, there are limits to what’s available on it at this time.

In my opinion, the features and deep catalog greatly outweigh these shortcomings. You can search for other people’s playlists and share your own playlists, add music from your own hard drive that can’t be found in Spotify’s catalog, and you can play these lists on ipads and other devices, so you can take your game music out of the house.

Currently, I have playlists for sci-fi/shadowrun combat and downtime, as well as fantasy oriented playlists for town, creepy stuff, adventure, exposition, and combat. I then cull from there to make adventure specific playlists.

So, to get you started, here’s a few of my songs from Spotify. Feel free to share yours!

ADVENTURE – anything from dungeon crawling downtime to wilderness exploration

Trevor Jones – Elk Hunt
Trevor Jones – Munro’s Office/Stockade
Midnight Syndicate – Cathedral Ruins
Midnight Syndicate – Shadowed Grove
Midnight Syndicate – Descent into the Depths
Midnight Syndicate – Heroes’ Valor
Midnight Syndicate – Relic Uncovered
Midnight Syndicate – Beasts of the Borderlands
Midnight Syndicate – Cathedral Ruins
Midnight Syndicate – Shadowed Grove
Midnight Syndicate – Meeting of the Acolytes
Midnight Syndicate – The Revenants
Midnight Syndicate – Called From Beyond
Midnight Syndicate – Across the Chasm
Midnight Syndicate – Cemetery Gates
Midnight Syndicate – Exodus
Midnight Syndicate – Dark Legacy
Midnight Syndicate – Theme to the Rage
Midnight Syndicate – In the Forest Deep
Midnight Syndicate – Dr. V’s Lab
Midnight Syndicate – Don’t Go in There
Midnight Syndicate – Uncle Ben Montage
Midnight Syndicate – Crash Aftermath
Midnight Syndicate – Uncle Ben Under the Winnebago
Midnight Syndicate – The Waterfall
Midnight Syndicate – Meet Dr. V
Midnight Syndicate – Kiss the Monkey
Midnight Syndicate – Dr. V’s Theme
Midnight Syndicate – Realm of Shadows
Midnight Syndicate – Born of the Night
Midnight Syndicate – Legions of the Dead
Midnight Syndicate – Eye of the Storm
Midnight Syndicate – Solemn Reflections
Midnight Syndicate – Nightstalker
Midnight Syndicate – Noctem Aeternus
Midnight Syndicate – Sanctuary
Midnight Syndicate – Into the Abyss
Midnight Syndicate – Masque of Sorrow
Midnight Syndicate – Forbidden Crypts
Midnight Syndicate – Shadows
Midnight Syndicate – Soliloquy
Midnight Syndicate – Beyond the Gates
Midnight Syndicate – Eclipse
Midnight Syndicate – Prisoner of Time
Midnight Syndicate – Druids
Midnight Syndicate – Mansion in the Mist
Midnight Syndicate – Forgotten Path
Midnight Syndicate – Time Outside of Time
Midnight Syndicate – Fallen Grandeur
Midnight Syndicate – Hands of Fate
Midnight Syndicate – Mausoleum d’ Haverghast
Midnight Syndicate – Family Secrets
Midnight Syndicate – Vertigo
Midnight Syndicate – The Watcher
Midnight Syndicate – Cellar
Midnight Syndicate – Cold Embrace
Midnight Syndicate – Harvest of Deceit
Midnight Syndicate – Grisly Reminder
Midnight Syndicate – Deadly Intentions
Midnight Syndicate – The Lost Room
Midnight Syndicate – Living Walls
Midnight Syndicate – Return of the Ancient Ones
Midnight Syndicate – Prelude
Midnight Syndicate – Troubled Times
Midnight Syndicate – The Fens of Sargath
Midnight Syndicate – Stealth and Cunning
Midnight Syndicate – Eternal Mystery
Midnight Syndicate – Craft of the Wizard
Midnight Syndicate – Secret Chamber
Midnight Syndicate – Lair of the Great Wyrm
Midnight Syndicate – Ancient Temple
Midnight Syndicate – Army of the Dead
Midnight Syndicate – Ruins of Bone Hill
Midnight Syndicate – Awakening
Midnight Syndicate – Graveyard
Midnight Syndicate – Unhallowed Ground
Midnight Syndicate – Crypt of the Forsaken
Midnight Syndicate – Winged Fury
Midnight Syndicate – Blackest Rose
Midnight Syndicate – Ravages of Time
Midnight Syndicate – Undead Hunters
Midnight Syndicate – Vampyre
Midnight Syndicate – Halls of Insurrection
Midnight Syndicate – Cage of Solitude
Midnight Syndicate – Residents Past
Midnight Syndicate – Phantom Sentinels
Midnight Syndicate – Gates of Delirium
Midnight Syndicate – Procession of the Damned
Midnight Syndicate – Room 47
Midnight Syndicate – Alternative Therapy
Midnight Syndicate – Ebony Shroud
Nox Arcana – Blackthorn Asylum
Nox Arcana – The Nameless City
Nox Arcana – Legacy of Darkness
Nox Arcana – Necronomicon
Justin Caine Burnett – Opening To Profion’s Dungeon
Justin Caine Burnett – Breaking Into The Magic School
Justin Caine Burnett – Council Of Mages
Cris Velasco – Borderlands
Sascha Dikiciyan – Welcome To The Bunker
Cris Velasco – Exploring Overlook
Cris Velasco – Into The Rift
Cris Velasco – Into The Depths
Cris Velasco – Lost
Cris Velasco – The Covent Gardens
Cris Velasco – For The Living
Klaus Badelt – One Last Shot
Hans Zimmer – Jack Sparrow – Score
Hans Zimmer – Davy Jones – Score
Hans Zimmer – I’ve Got My Eye On You – Score
Hans Zimmer – Tia Dalma – Score
Tyler Bates – Prologue
Tyler Bates – The Mill
Tyler Bates – The Mask/12 Years Later
Tyler Bates – Freeing Slaves
Tyler Bates – Death Of A Priest
Tyler Bates – One Way Ride
Tyler Bates – The Temple
Knut Avenstroup Haugen – The Wild Lands of Zelata
Knut Avenstroup Haugen – Night of the Serpent
Knut Avenstroup Haugen – Field of the Dead
RMaster – Theme Song – From World of Warcraft 2
Harajuku Nation – The Elder Scrolls V: Skyrim – Sons of Skyrim
Inon Zur – The Chantry’s Hubris
Inon Zur – Mages In Their Chantry
Inon Zur – Ruins Of Ostagar
Inon Zur – Enter The Korcari Wilds
Yvonne S. Moriarty – Strength And Honor
Yvonne S. Moriarty – Reunion
Michael Hoenig – Leaving-Home
Jerry Goldsmith – The Cave Of Death
Jeremy Soule – Thornwood Shadows
Jeremy Soule – Thus Spake Tippy
Jeremy Soule – Poe’s Nightmare
Jeremy Soule – The Zodiac Islands
John Ottman – Jack and Isabelle – Theme from Jack the Giant Slayer
Cris Velasco – Into The Rift
Cris Velasco – Respite
Cris Velasco – Into The Depths
Cris Velasco – Lost
Cris Velasco – Remember The Dead
Bear McCreary – A mysterious Jungle
Bear McCreary – Altar Sacrifice
Bear McCreary – Crash Site

COMBAT – ‘Nuff Said

Trevor Jones – Fort Battle
Trevor Jones – Massacre/Canoes
Horner, James – Horner: Attack on Murron [Braveheart – Original Sound Track]
Horner, James – Horner: Revenge [Braveheart – Original Sound Track]
Horner, James – ‘Sons of Scotland’ [Braveheart – Original Sound Track]
Horner, James – Horner: The Battle of Stirling [Braveheart – Original Sound Track]
Horner, James – Horner: Falkirk [Braveheart – Original Sound Track]
Horner, James – Mornay’s Dream [Braveheart – Original Sound Track]
Midnight Syndicate – Ride to Destiny
Midnight Syndicate – Skirmish
Midnight Syndicate – Heroes’ Valor
Midnight Syndicate – Beasts of the Borderlands
Midnight Syndicate – Forging the Scarab
Midnight Syndicate – Injecting the Formula
Midnight Syndicate – Birds of Prey
Midnight Syndicate – Surrounded
Midnight Syndicate – Showdown in the Lab
Midnight Syndicate – Gor
Midnight Syndicate – Final Confrontation With Dr. V
Midnight Syndicate – Into the Abyss
Midnight Syndicate – Forbidden Crypts
Midnight Syndicate – Cold Embrace
Midnight Syndicate – Gruesome Discovery
Midnight Syndicate – The 13th Hour
Midnight Syndicate – Skirmish
Midnight Syndicate – Heroes’ Valor
Midnight Syndicate – Deep Trouble
Midnight Syndicate – Beasts of the Borderlands
Midnight Syndicate – Lair of the Great Wyrm
Midnight Syndicate – How Strange…
Midnight Syndicate – Army of the Dead
Midnight Syndicate – Final Confrontation
Midnight Syndicate – Welcome
Midnight Syndicate – Dark Discovery
Midnight Syndicate – Unrest in the East Wing
Justin Caine Burnett – Thieves’ Fight
Justin Caine Burnett – Battle On The Rooftop
Justin Caine Burnett – Fighting Profion
Justin Caine Burnett – Antius City
Justin Caine Burnett – On The Run
Justin Caine Burnett – The Maze
Justin Caine Burnett – Damoadar’s Curse
Sascha Dikiciyan – Removing The Bandit Threat
Cris Velasco – Burning Rubber And Shooting Bullets
Cris Velasco – Fighting Sledge’s Minions
Sascha Dikiciyan – Smoking Out The Bunker
Cris Velasco – Fighting Krom And His Gun
Cris Velasco – Trash The Bandits Some More
Cris Velasco – Trash The Bandits
Cris Velasco – Fight For The Crypts
Cris Velasco – The Dawn Of War
Cris Velasco – Bedlam
Cris Velasco – Ambush
Cris Velasco – The Battle Begins
Cris Velasco – The Battle Begins
Klaus Badelt – The Black Pearl
Klaus Badelt – Will And Elizabeth
Klaus Badelt – Swords Crossed
Klaus Badelt – Walk The Plank
Klaus Badelt – Barbossa Is Hungry
Klaus Badelt – To The Pirates’ Cave!
Klaus Badelt – Skull And Crossbones
Klaus Badelt – Bootstrap’s Bootstraps
Klaus Badelt – He’s a Pirate
Hans Zimmer – Jack Sparrow – Score
Hans Zimmer – The Kraken – Score
Hans Zimmer – Dinner Is Served – Score
Hans Zimmer – Wheel of Fortune – Score
Hans Zimmer – I Don’t Think Now Is the Best Time – Score
The Last Samurai – Spectres in the Fog
The Last Samurai – The Way of the Sword
Tyler Bates – Egg Race
Tyler Bates – Cimmerian Battle
Tyler Bates – Prison Interrogation
Tyler Bates – Off With Their Heads
Tyler Bates – Horse Chase
Tyler Bates – Outpost
Tyler Bates – Oceans Of Blood
Tyler Bates – The Dweller
Tyler Bates – Skull Mountain
Tyler Bates – Wheel Of Torture
Tyler Bates – Zym’s Demise
Tyler Bates – Skull Mountain
Tyler Bates – Wheel Of Torture
Tyler Bates – Zym’s Demise
Movie Sounds Unlimited – Conan the Barbarian – Main Theme
Knut Avenstroup Haugen – Day of Wrath
Yvonne S. Moriarty – The Battle
Yvonne S. Moriarty – The Might Of Rome
Yvonne S. Moriarty – Barbarian Horde
Soundtrack & Theme Orchestra – Theme From Hook
Howard Shore – The Black Gate Opens
Michael Hoenig – The-Last-BattleMichael Hoenig’s work is found on the Baldur’s Gate games, available on GOG.com for a pittance
Michael Hoenig – The-Gibberling-Horde
Michael Hoenig – Swords-Against-Darkness
Michael Hoenig – Hobgoblins-And-Worgs
Michael Hoenig – Gorions-Battle
Michael Hoenig – Giant-Spiders
James Newton Howard – The Skyboat
Michael Kamen – The Cardinal’s Coach (Estampie)
Erich Kunzel: Cincinnati Pops Orchestra – Willow – Main Themes
Erich Kunzel: Cincinnati Pops Orchestra – The 7th Voyage Of Sinbad – Overture
Michael Hoenig – Fighting-For-Survival
Michael Hoenig – Bandit-Melee
Basil Pouledoris – Conan the Barbarian – Riddle of Steel (Riders of Doom)
Basil Pouledoris – Conan the Barbarian – The Kitchen (The Orgy)
Erich Kunzel: Cincinnati Pops Orchestra – Robin Hood, Prince Of Thieves – Main Titles
Erich Kunzel: Cincinnati Pops Orchestra – Clash Of The Titans – Main Titles, Love Theme & End Titles
Howard Shore – The Riders Of Rohan
Howard Shore – Helm’s Deep
Howard Shore – Minas Morgul
Howard Shore – The Black Gate Opens
Jerry Goldsmith – Viking Heads
Jerry Goldsmith – The Horns Of Hell
Jerry Goldsmith – The Fire Dragon
Jerry Goldsmith – Swing Across
Sam Hulick – I Will Watch Over the Ones Who Live On
Jeremy Soule – Rise of Valgore
Jeremy Soule – Trolo’s Complaint
Jeremy Soule – Ahab’s Abyss
Jeremy Soule – Bonus Track
John Ottman – The Battle
John Ottman – Chase to Cloister
Bill Brown – Reincarnation of Tragedy
Bill Brown – Apocalyptic Divine Evil
Hyobum Lim – To The Evil’s Cathadral
Cris Velasco – Fight For The Crypts
Cris Velasco – The Dawn Of War
Cris Velasco – Bedlam
Cris Velasco – Ambush
Tyler Bates – Prologue
Tyler Bates – His Name Is Conan
Tyler Bates – Egg Race
Tyler Bates – Fire And Ice
Tyler Bates – Cimmerian Battle
Tyler Bates – The Mill
Tyler Bates – The Mask/12 Years Later
Tyler Bates – Freeing Slaves
Tyler Bates – Prison Interrogation
Tyler Bates – Monastery Approach
Tyler Bates – Off With Their Heads
Tyler Bates – Horse Chase
Tyler Bates – Death Of A Priest
Tyler Bates – One Way Ride
Tyler Bates – Outpost
Tyler Bates – Fever
Tyler Bates – Victory
Tyler Bates – A Kiss
Tyler Bates – The Temple
Tyler Bates – Oceans Of Blood
Tyler Bates – The Dweller
Tyler Bates – Skull Mountain
Tyler Bates – Wheel Of Torture
Tyler Bates – Zym’s Demise
Tyler Bates – Conan Returns Home
Bear McCreary – Village Attack
Bear McCreary – Archon
Bear McCreary – Taking Flight

CREEPY

Midnight Syndicate – Nightfall
Midnight Syndicate – Entering the Crypt
Midnight Syndicate – Alchemist’s Chamber
Midnight Syndicate – Tear of Osiris
Midnight Syndicate – Shadows Descend
Midnight Syndicate – Inside the Scarab
Midnight Syndicate – Lullaby
Midnight Syndicate – Darkness Descends
Midnight Syndicate – Return of the Apparition
Midnight Syndicate – Haunted Nursery
Midnight Syndicate – The Night Beckons
Midnight Syndicate – Theme to The Dead Matter (Vampire\’s Kiss)
Midnight Syndicate – Soliloquy
Midnight Syndicate – Theme to Journey Into Dementia
Midnight Syndicate – The Drawing Room
Midnight Syndicate – Footsteps in the Dust
Midnight Syndicate – Veiled Hunter
Midnight Syndicate – Sinister Pact
Midnight Syndicate – Catacombs
Midnight Syndicate – Unseen Eyes
Midnight Syndicate – Spectral Masquerade
Midnight Syndicate – Haverghast Asylum
Midnight Syndicate – Adelaide
Midnight Syndicate – Non Compos Mentis
Midnight Syndicate – Infestation
Midnight Syndicate – Morbid Fascination
Midnight Syndicate – Revelation
Nox Arcana – Threshold of Madness
Jeremy Soule – Darkwood Vault
Jeremy Soule – The Cave
Cris Velasco – The Covent Gardens

EXPOSITION

Horner, James – Main Title [Braveheart]
Midnight Syndicate – Soliloquy
Midnight Syndicate – Prelude
Midnight Syndicate – Troubled Times
Midnight Syndicate – Secret Chamber
Midnight Syndicate – Ruins of Bone Hill
Tyler Bates – Prologue
Harajuku Nation – The Elder Scrolls V: Skyrim – Sons of Skyrim
Inon Zur – Dragon Age: Origins
Inon Zur – Mages In Their Chantry
Inon Zur – The Dalish
Michael Hoenig – Night-on-the-Plains
Various Artists – 06 – John Whelan – Eileen Ivers – Trip to Skye
Sam Hulick – Wake Up
Sam Hulick – An End Once and For All – Extended Cut
Jeremy Soule – Poe’s Nightmare
Jeremy Soule – The Menagerie
Jamie Christopherson – The Beginning of Gracia
Bear McCreary – Da Vinci’s Demons Main Title Theme

TRAVEL – For those chase scenes or overland journeys, I’ve found this is more appropriate

Trevor Jones – Main Title
Trevor Jones – Top Of The World
Randy Edelman – The Courier
Horner, James – The Legend spreads [Braveheart – Original Sound Track]
Midnight Syndicate – Ride to Destiny
Midnight Syndicate – City of Sails
Cris Velasco – Legends
Cris Velasco – Our Hero
Klaus Badelt – The Medallion Calls
Klaus Badelt – One Last Shot
Hans Zimmer – What Shall We Die For – Score
Hans Zimmer – One Day – Score
The Last Samurai – Taken
The Last Samurai – Safe Passage
The Last Samurai – To Know My Enemy
Tyler Bates – Monastery Approach
Tyler Bates – A Kiss
Knut Avenstroup Haugen – The Wild Lands of Zelata
Knut Avenstroup Haugen – The Lure of Atali
Soundtrack & Theme Orchestra – Theme From Waterworld
Inon Zur – Dragon Age: Origins
Inon Zur – The Dwarven Nobles
Yvonne S. Moriarty – Strength And Honor
Soundtrack & Theme Orchestra – Theme From Alexander (Titans)
Soundtrack & Theme Orchestra – Theme From Waterworld
Howard Shore – The Return Of The King (Featuring Sir James Galway, Viggo Mortensen, And Renée Fleming)
Various Artists – The Butterfly
Michael Kamen – The Cardinal’s Coach (Estampie)
Basil Pouledoris – Conan the Barbarian – Column of Sadness (Wheel of Pain)
Erich Kunzel: Cincinnati Pops Orchestra – Jurassic Park – Main Themes
Jerry Goldsmith – The Sword Maker
Various Artists – The Butterfly
Various Artists – 06 – John Whelan – Eileen Ivers – Trip to Skye
Jeremy Soule – Elegant Plot Exposition Theme
Jeremy Soule – The Zodiac Islands
Bear McCreary – Theme from Dark Void
Bear McCreary – Defending the Ark

TOWN – Downtime, romance, etc.

Trevor Jones – The Kiss
Trevor Jones – The Glade Part II
Trevor Jones – Promentory
Randy Edelman – Cora
Randy Edelman – Rival Walk and Discovery
Randy Edelman – Parlay
Randy Edelman – The British Arrival
Horner, James – Main Title [Braveheart]
Horner, James – Horner: A Gift of a Thistle – A Gift of a Thistle [Braveheart – Original Sound Track]
Horner, James – Horner: Wallace Courts Murron [Braveheart – Original Sound Track]
Horner, James – Horner: The Secret Wedding – The Secret Wedding [Braveheart – Original Sound Track]
Horner, James – Horner: Murron’s Burial – Murron’s Burial [Braveheart – Original Sound Track]
Horner, James – Horner: Making Plans/Gathering the Clans [Braveheart – Original Sound Track]
Horner, James – Horner: For The Love Of A Princess
Horner, James – The Legend spreads [Braveheart – Original Sound Track]
Horner, James – Horner: The Princess pleads for Wallace’s Life [Braveheart – Original Sound Track]
Midnight Syndicate – City of Sails
Midnight Syndicate – Ancient Tomes
Cris Velasco – Respite
Cris Velasco – Remember The Dead
Cris Velasco – Stepping Through The Wardrobe
Cris Velasco – Perfect Neighbors
Klaus Badelt – Fog Bound
Klaus Badelt – The Medallion Calls
Klaus Badelt – Moonlight Serenade
Klaus Badelt – Underwater March
Klaus Badelt – One Last Shot
Hans Zimmer – Two Hornpipes (Tortuga) – Score
Hans Zimmer – You Look Good Jack – Score
Hans Zimmer – Singapore – Score
Hans Zimmer – Up Is Down – Score
Hans Zimmer – I See Dead People in Boats – Score
Hans Zimmer – The Brethren Court – Score
Hans Zimmer – Parlay – Score
Hans Zimmer – What Shall We Die For – Score
Hans Zimmer – Guilty of Being Innocent of Being Jack Sparrow
The Last Samurai – A Way of Life
The Last Samurai – A Small Measure of Peace
The Last Samurai – Idyll’s End
The Last Samurai – A Hard Teacher
The Last Samurai – Taken
The Last Samurai – A Way of Life
Tyler Bates – His Name Is Conan
Tyler Bates – Fire And Ice
Tyler Bates – Victory
Tyler Bates – A Kiss
Tyler Bates – Conan Returns Home
Knut Avenstroup Haugen – The Wild Lands of Zelata
Knut Avenstroup Haugen – Night of the Serpent
Knut Avenstroup Haugen – The Lure of Atali
Knut Avenstroup Haugen – The Sands of Forgetfulnes – Tortage Beach
Knut Avenstroup Haugen – The Damp Barachan Nights
Soundtrack & Theme Orchestra – Theme From Waterworld
Jason Hayes – World of Warcraft: Seasons of War
Video Games Live – World of Warcraft: Lament of the Highborne
The Stereoscopic Orchestra – World of Warcraft – Son of Arthas
Inon Zur – Dragon Age: Origins
Inon Zur – Elves At The Mercy Of Man
Inon Zur – The Dwarven Nobles
Inon Zur – The Common Dwarf
Inon Zur – The Dalish
Inon Zur – Human Nobility
Yvonne S. Moriarty – The Wheat
Yvonne S. Moriarty – Sorrow
Yvonne S. Moriarty – To Zuccabar
Yvonne S. Moriarty – Patricide
Yvonne S. Moriarty – The Emperor Is Dead
Yvonne S. Moriarty – Reunion
Yvonne S. Moriarty – Slaves To Rome
Yvonne S. Moriarty – Am I Not Merciful?
Yvonne S. Moriarty – Elysium
Yvonne S. Moriarty – Honor Him
Lisa Gerrard – Now We Are Free
Soundtrack & Theme Orchestra – Theme From Exodus
Soundtrack & Theme Orchestra – Theme From Excalibur
Soundtrack & Theme Orchestra – Theme From Black Robe
Alasdair Fraser – Calliope House / The Cowboy Jig Medley
– Hommlet_Level_loop — This is from Greyhawk: Temple of Elemental Evil available on GOG.Com
– good_vignette This is from Greyhawk: Temple of Elemental Evil available on GOG.Com
Michael Hoenig – Streets-of-the-City
Michael Hoenig – The-Beregost-Night
Michael Hoenig – The-Dream
Michael Hoenig – The-Friendly-Arms-Inn
Michael Hoenig – The-Ladys-House
Various Artists – Carolan’s Ramble To Cashel
Various Artists – Christina
Various Artists – Wayfarer
Various Artists – Simon Wynberg – Strathgarry /
Michael Hoenig – Helms-Temple
Erich Kunzel: Cincinnati Pops Orchestra – The Princess Bride – Main Titles
Howard Shore – The Breaking Of The Fellowship
Howard Shore – The Return Of The King (Featuring Sir James Galway, Viggo Mortensen, And Renée Fleming)
Michael Hoenig – Night-on-the-Plains
Michael Hoenig – Safe-in-Beregost
James Galway – Slievenamon
James Galway – The Dark Island (With The Chieftains)
Michael Hoenig – Cloakwood-Forest
Basil Pouledoris – Conan the Barbarian – The Gift of Fury
Basil Pouledoris – Conan the Barbarian – Theology (Civilisation)
Basil Pouledoris – Conan the Barbarian – Love Theme
Basil Pouledoris – Conan the Barbarian – Mountain of Power Procession
Basil Pouledoris – Conan the Barbarian – Recovery
Erich Kunzel: Cincinnati Pops Orchestra – El Cid – Fanfare & Entry Of The Nobles
Howard Shore – Brooklyn Heights Part 1
Howard Shore – Evenstar (Featuring Isabel Bayrakdarian)
Howard Shore – The Steward of Gondor
Howard Shore – Twilight and Shadow
Jerry Goldsmith – Old Bagdad
Mychael Danna & Jeff Danna – The Blood Of Cu Chulainn
Peter Gabriel – The Feeling Begins – 2002 Digital Remaster
Peter Gabriel – Lazarus Raised
Peter Gabriel – Before Night Falls
Peter Gabriel – Passion
Peter Gabriel – With This Love – Choir
Peter Gabriel – Wall Of Breath
Peter Gabriel – Disturbed
Various Artists – The Butterfly
Various Artists – 06 – John Whelan – Eileen Ivers – Trip to Skye
Various Artists – 07 – Alasdair Frasier – Are Ye Sleeping, Maggie
Various Artists – Moving Hearts – Tribute To Pea
Various Artists – Relativity – Siun Ni Dhuibhir
Various Artists – Simon Wynberg – Strathgarry /
Jeremy Soule – Frontier Home
John Ottman – Goodbyes
Cris Velasco – Borderlands
Bear McCreary – Tesla’s Laboratory