Coming back from NTRPG Con loaded with goodies, I started going through things I hadn’t read yet and putting stuff in order. Glad I looked, because I discovered a lost treasure! When I was putting stuff into the zine boxes, I found a great level 2 adventure for DCC RPG called “The Vertical Halls” from Phlogiston Books and written by Gabriel García-Soto that for some stupid reason I never got around to reading before this weekend.
Spoiler Alert: It’s pretty damn epic. I loved it from beginning to end. The interior art by Francisco Tebár and Valentí Posa is especially great.
I don’t want to spoil anything too much, but there is a lot to work with here. The adventure can literally fit into any kind of scenario. For your ‘typical’ fantasy campaign, you can place it as is into any mountainous region. It could really work well in a Shudder Mountain campaign for sure. You could crank up the weirdness factor and put it into something like the Purple Planet, too! Make the town a ruin an go Crawling Under A Broken Moon. It could fit almost any setting if you do just a little adjusting, I’m sure.
It starts out simple enough: your adventuring group enters the town of Shadypass where, like they do, the villagers are all acting a little odd. Some investigation leads you to the main event and I’ve yet to see a creepier or more disturbing setting. Excellent throwbacks to some Lovecraftian goodness and the best part is that the author has taken some ‘typical’ monsters and put their own spin onto them. Great stuff! I can’t wait to get a party inside and make them squirm!
The PDF and Softcover combo are available on RPG Now. Definitely one to pick up and I am anxiously awaiting the next product this studio will be releasing!
The most amazing thing about Dungeon Crawl Classics is it’s community… and two years in, that community has only grown. It seems like every couple months a new zine is being published or a new third-party adventure is being announced or released. My wallet may not love it, but my games do.
One the newest is “Dungeon Lord” and it really hearkens back to the old days when zines were printed by hand, the art and layout were raw and there wasn’t the polished look of a magazine with every publication.
The second issue has just been released and I am anxiously awaiting it’s arrival. In the meantime, they have the first issue still available… re-released as a reprint of the original one which premiered at the Alberquerque Zine Fest… now geared up for play with DCCRPG.
The biggest chunk of this zine, which weighs in at a respectable 24 pages is a level 1-2 DCCRPG dungeon crawl titled “The Caves of the Sacred Seven” and it’s awesome. If you like cavemen, lizard men, mirror dragons and primordial slime, then this adventure is for you. You could plop this down on the Purple Planet, deep in the Shudder Mountains or right up wherever you were “Frozen in Time” and not blink an eye.
It’s also chock-full of awesome in other, little ways: a random elevation table, a blank map you can use and fill-in on the fly, ash spirits, spine rats, mirror dragons, slime yeti’s… there is literally, something for everyone. Also included is another full dungeon titled “The Tomb of Zarfulgar the Lost” which takes the barebones approach and describes the rooms and let’s the GM fill in the blanks.
24 pages of DCC-style goodness for $6? Yes, please!
QUICK REMINDER: If you are new to DCC or have not heard, Goodman Games has a great Kickstarter that is reprinting their one and only rulebook that is ending soon! Check it out today!
I have said this before and will no doubt say this again: but one of the very best things about the Dungeon Crawl Classics community, something I see in absolutely no other game system, is the creativity of the fans and player base. As a whole and as individuals, the members of the community have created some amazing add-ons to the basic game.
One of my few issues with the DCC Core Rulebook is that the patrons section is very light. There’s full write-ups for three patrons, a few that are a little more fleshed out and some only have very basic information. This was a great opportunity for the community to step up and pitch in with some additional patrons to fill any perceived voids in your games.
Two of my favorites are Myassari, The Patron of Birth and Decay and Urhatta the Worldwalker.
Myassari is a harpy-countenanced being with a penchant for the passage of time and the secrets of the flame. One of the best spells I’ve seen is a patron spell from Myassari called “Healing Womb” — with a high enough roll, your target can be enveloped in a “fleshy amniotic sack” in which your targets can be healed… with some side effects, of course. Who wouldn’t want that? Written by Clinty Bohaty and Julian Bernick with art by Trevor Hartman from Order of the Quill, the PDF is available for download at RPG Now.
Urhatta was written by Eric Hoffman at Stormlord Publishing, and is currently available as a free download direct from their site. A “time-traveling, space-warping, energy breathing patron” — Urhatta is described as an ancient and powerful djinn who exists in several dimensions and timelines simultaneously. All of the patron spells are great, but the Invoke Patron results are really spectacular. I would have loved some artwork to go along with the great patron write-up. Maybe we could get that an option in a future Kickstarter?
Both of these patrons have concerns with time and with space and with energy… but they couldn’t be more different. While both would fit in any DCC (or MCC?) scenario or campaign: I can definitely see Urhatta striding the space lanes as the patron of a futuristic broken world crawler or of mutated wizard-warrior in a forgotten city, whereas I see Myassari more as the secret patron of an old blind witch deep in the Shudder Mountains or of a trio of flame-haired hags.
Check them both out for yourself and let us know in the comments what you think. Have some more patrons we haven’t seen yet? Let us know that as well. I have plenty of space left in my Zine Vaults!
Today is Gary Gygax Day, celebrating the life and legacy of the “Father of Role-Playing Games” Gary Gygax. He was born on this day in 1938 and passed on March 4, 2008 (a different holiday altogether: GM’s Day).
Anyone reading this blog who plays almost any kind of game with their friends around a table (even if that table is on the internet) where they pretend, even for a moment, that they are someone else owes the ability to do that to Mr. Gygax.
Earlier this year, I got to attend GaryCon and meet many of his family members and sit around some amazing tables with his friends, co-workers and other fellow devotees like myself. It’s probably no surprise that tickets for next year’s GaryCon go on sale in the next couple days. It’s also probably no surprise that his son, E. Gary Gygax, will be launching a Kickstarter for a truly “old school” project today as well: The Hobby Shop Dungeon.
Thanks, Gary, your imagination lives on!
In the last installment of Zine Scene, I mentioned my love for Stormlord Publishing’s Black Powder, Black Magic… and the authors have started a new Kickstarter near and dear to my heart: The Zine Vault. Described as “A better way to store, organize, and transport your growing zine collection, plus dice, pencils, and more.” File this under: Why Didn’t I Think Of That?! Currently at 65% of it’s goal, I have no doubt it will finish strong and with my growing collection of zines it is going to make life very easy. Right now my zines are scattered hither and yon on my gaming bookshelf, tucked in wherever there is room. It will be nice to have a separate stand-alone ‘vault’ to protect them.
There’s a number of stretch goals associated with different types of art to be put on the boxes you order, and as it says in the video you can ‘mix and match’ from whatever is unlocked and have a blank one, a fantasy one, a weird west one, and a sci-fi one… or more! Two of each! Three blanks and three western! A great feature. I’m in for 8, figuring with the way the zine scene is growing there will be a need down the road for more.
As if that weren’t enough, all pledges will include a PDF of a new short adventure “The Vault of Pasha Kalthraga” and the higher tiers get both the PDF and a printed version thereof. Perfect for you to start your zine collection if you haven’t already got some. Check out Carl Bussler and Eric Hoffman on their Kickstarter video and store your zines safely!