Home > RPGs, Star Wars > Star Wars – The Force Awakens Beginner Game Review

Star Wars – The Force Awakens Beginner Game Review

August 26, 2016

swr09_box_leftClearly, I’m a huge fan of the FFG Star Wars line, and often they knock it out of the park. This review, however, will be mixed. One can’t blame FFG for cashing in on Star Wars mania since episode VII came out. On the Order 66 podcast some FFG staff members reported a surge in sales after the movie release. Unfortunately, in this most recent (and likely last) beginner game, they cut some serious corners.

First the good: The materials include stats and details for New Republic-era First Order baddies, including Captain Phasma herself! It also updates the included galaxy map found in any of the core books with new locations of episode VII scenes: Jakku, D’Qar, Takodana, and Starkiller Base. The rulebook includes some background information for the different factions like the New Republic, the First Order and the Resistance. As in previous beginner boxes, the adventure continues with a PDF supplement on the FFG support page for the product, so you can get a few gaming sessions out of it.

The bad: There are no additional PC folios on the support page for the product. This means there is a GM and 4 players maximum. Also, 3 out of 4 of the PCs are human. Out of all the interesting alien races in all the Star Wars products from THREE different product lines, and there is ONE alien? You could mix and match character folios from other beginner boxes or create a few supplementary PCs, but that assumes you own other boxes or have enough familiarity with the system to create them. This makes running the beginner box at a convention or a FLGS more difficult. I’ve run the previous boxes for groups new to the system, and typically at conventions you have 6 PCs and a GM. All previous beginner boxes shipped with 4 folios and included 2 PDFs in the support section for the product so you could fill out the table. Also, the additional adventure PDF is several pages shorter than previous versions for Edge, Age, and F+D. The map (which is one of the main draws to purchase this for many veteran players) is only 17″x 22″ which isn’t too bad, but the flip side contains both maps used during the adventure. This puts them at such a tiny scale that they are almost unusable. On one half, First Order Troop transports are represented as being about two inches long, with a TIE fighters in racks on the walls being about 1/2′ x 1/2″. That is not a great personal scale map. The other half is an entire length of a Corellian Corvette which is a massive ship! It feels like those were supposed to be the two sides, which would have worked, then someone said, “Let’s add a galaxy map!” Instead of adding a separate poster with something cool like Jakku planetary locations on the reverse, they shoe-horned it into the player/scene map poster. Very disappointing.  Finally, with the exception of the PC folio portraits and maps there is no new art in the product. This is a huge missed opportunity and gives the appearance of cutting corners as all the illustrations are movie stills or promo shots from the movies. The reason I buy FFG Star Wars books is for the amazing art. Just think of Rey, Finn, Poe, Phasma, etc. in brand new scenes from the amazing stable of artists FFG commissions. Such a shame.

Overall, this is the first FFG Star Wars product I would suggest skipping. It feels rushed, and doesn’t provide the same great experience as previous boxes. It’s not bad if you need an extra set of dice and want a pretty nice galaxy map to illustrate other adventures, but this is a pretty low value product for the money. Hopefully, this is not indicative of a new direction for FFG RPG production, and merely a one-off to capitalize on movie hype.swr09_spread

Categories: RPGs, Star Wars